// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosVDSceneParticle.h" #ifdef CHAOSVD_ChaosVDSceneParticle_generated_h #error "ChaosVDSceneParticle.generated.h already included, missing '#pragma once' in ChaosVDSceneParticle.h" #endif #define CHAOSVD_ChaosVDSceneParticle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChaosVDSceneParticle ********************************************* struct Z_Construct_UScriptStruct_FChaosVDSceneParticle_Statics; #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDSceneParticle_h_33_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosVDSceneParticle_Statics; \ CHAOSVD_API static class UScriptStruct* StaticStruct(); \ typedef FChaosVDBaseSceneObject Super; struct FChaosVDSceneParticle; // ********** End ScriptStruct FChaosVDSceneParticle *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDSceneParticle_h // ********** Begin Enum EChaosVDParticleVisibilityUpdateFlags ************************************* #define FOREACH_ENUM_ECHAOSVDPARTICLEVISIBILITYUPDATEFLAGS(op) \ op(EChaosVDParticleVisibilityUpdateFlags::None) \ op(EChaosVDParticleVisibilityUpdateFlags::DirtyScene) enum class EChaosVDParticleVisibilityUpdateFlags; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosVDParticleVisibilityUpdateFlags *************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS