// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosVDPlaybackController.h" #ifdef CHAOSVD_ChaosVDPlaybackController_generated_h #error "ChaosVDPlaybackController.generated.h already included, missing '#pragma once' in ChaosVDPlaybackController.h" #endif #define CHAOSVD_ChaosVDPlaybackController_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDPlaybackController_h // ********** Begin Enum EChaosVDSyncTimelinesMode ************************************************* #define FOREACH_ENUM_ECHAOSVDSYNCTIMELINESMODE(op) \ op(EChaosVDSyncTimelinesMode::None) \ op(EChaosVDSyncTimelinesMode::RecordedTimestamp) \ op(EChaosVDSyncTimelinesMode::NetworkTick) \ op(EChaosVDSyncTimelinesMode::Manual) enum class EChaosVDSyncTimelinesMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosVDSyncTimelinesMode *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS