// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosVDEngine.h" #ifdef CHAOSVD_ChaosVDEngine_generated_h #error "ChaosVDEngine.generated.h already included, missing '#pragma once' in ChaosVDEngine.h" #endif #define CHAOSVD_ChaosVDEngine_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDEngine_h // ********** Begin Enum EChaosVDLoadRecordedDataMode ********************************************** #define FOREACH_ENUM_ECHAOSVDLOADRECORDEDDATAMODE(op) \ op(EChaosVDLoadRecordedDataMode::SingleSource) \ op(EChaosVDLoadRecordedDataMode::MultiSource) enum class EChaosVDLoadRecordedDataMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosVDLoadRecordedDataMode ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS