// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosVDBaseSceneObject.h" #ifdef CHAOSVD_ChaosVDBaseSceneObject_generated_h #error "ChaosVDBaseSceneObject.generated.h already included, missing '#pragma once' in ChaosVDBaseSceneObject.h" #endif #define CHAOSVD_ChaosVDBaseSceneObject_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChaosVDBaseSceneObject ******************************************* struct Z_Construct_UScriptStruct_FChaosVDBaseSceneObject_Statics; #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDBaseSceneObject_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosVDBaseSceneObject_Statics; \ CHAOSVD_API static class UScriptStruct* StaticStruct(); struct FChaosVDBaseSceneObject; // ********** End ScriptStruct FChaosVDBaseSceneObject ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDBaseSceneObject_h PRAGMA_ENABLE_DEPRECATION_WARNINGS