// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Chaos/ChaosSolverSettings.h" #include "UObject/SoftObjectPath.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeChaosSolverSettings() {} // ********** Begin Cross Module References ******************************************************** CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosSolverSettings(); CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosSolverSettings_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath(); DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); UPackage* Z_Construct_UPackage__Script_ChaosSolverEngine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UChaosSolverSettings ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UChaosSolverSettings; UClass* UChaosSolverSettings::GetPrivateStaticClass() { using TClass = UChaosSolverSettings; if (!Z_Registration_Info_UClass_UChaosSolverSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ChaosSolverSettings"), Z_Registration_Info_UClass_UChaosSolverSettings.InnerSingleton, StaticRegisterNativesUChaosSolverSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UChaosSolverSettings.InnerSingleton; } UClass* Z_Construct_UClass_UChaosSolverSettings_NoRegister() { return UChaosSolverSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UChaosSolverSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n * Settings class for the Chaos Solver\n */" }, { "DisplayName", "Chaos Solver" }, { "IncludePath", "Chaos/ChaosSolverSettings.h" }, { "ModuleRelativePath", "Public/Chaos/ChaosSolverSettings.h" }, { "ToolTip", "Settings class for the Chaos Solver" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultChaosSolverActorClass_MetaData[] = { { "Category", "GameInstance" }, { "Comment", "/** The class to use when auto-creating a default chaos solver actor */" }, { "MetaClass", "/Script/ChaosSolverEngine.ChaosSolverActor" }, { "ModuleRelativePath", "Public/Chaos/ChaosSolverSettings.h" }, { "ToolTip", "The class to use when auto-creating a default chaos solver actor" }, }; #endif // WITH_METADATA // ********** Begin Class UChaosSolverSettings constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultChaosSolverActorClass; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UChaosSolverSettings constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UChaosSolverSettings_Statics // ********** Begin Class UChaosSolverSettings Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UChaosSolverSettings_Statics::NewProp_DefaultChaosSolverActorClass = { "DefaultChaosSolverActorClass", nullptr, (EPropertyFlags)0x0010000002004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UChaosSolverSettings, DefaultChaosSolverActorClass), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultChaosSolverActorClass_MetaData), NewProp_DefaultChaosSolverActorClass_MetaData) }; // 3467803280 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UChaosSolverSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UChaosSolverSettings_Statics::NewProp_DefaultChaosSolverActorClass, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosSolverSettings_Statics::PropPointers) < 2048); // ********** End Class UChaosSolverSettings Property Definitions ********************************** UObject* (*const Z_Construct_UClass_UChaosSolverSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, (UObject* (*)())Z_Construct_UPackage__Script_ChaosSolverEngine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosSolverSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UChaosSolverSettings_Statics::ClassParams = { &UChaosSolverSettings::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UChaosSolverSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UChaosSolverSettings_Statics::PropPointers), 0, 0x000800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UChaosSolverSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UChaosSolverSettings_Statics::Class_MetaDataParams) }; void UChaosSolverSettings::StaticRegisterNativesUChaosSolverSettings() { } UClass* Z_Construct_UClass_UChaosSolverSettings() { if (!Z_Registration_Info_UClass_UChaosSolverSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UChaosSolverSettings.OuterSingleton, Z_Construct_UClass_UChaosSolverSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UChaosSolverSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UChaosSolverSettings); UChaosSolverSettings::~UChaosSolverSettings() {} // ********** End Class UChaosSolverSettings ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverSettings_h__Script_ChaosSolverEngine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UChaosSolverSettings, UChaosSolverSettings::StaticClass, TEXT("UChaosSolverSettings"), &Z_Registration_Info_UClass_UChaosSolverSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UChaosSolverSettings), 3128609634U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverSettings_h__Script_ChaosSolverEngine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverSettings_h__Script_ChaosSolverEngine_1407588857{ TEXT("/Script/ChaosSolverEngine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverSettings_h__Script_ChaosSolverEngine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverSettings_h__Script_ChaosSolverEngine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS