// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/Sequencer/MovieSceneSpawnableChaosCacheBinding.h" #ifdef CHAOSCACHING_MovieSceneSpawnableChaosCacheBinding_generated_h #error "MovieSceneSpawnableChaosCacheBinding.generated.h already included, missing '#pragma once' in MovieSceneSpawnableChaosCacheBinding.h" #endif #define CHAOSCACHING_MovieSceneSpawnableChaosCacheBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneSpawnableChaosCacheBinding ************************************ struct Z_Construct_UClass_UMovieSceneSpawnableChaosCacheBinding_Statics; CHAOSCACHING_API UClass* Z_Construct_UClass_UMovieSceneSpawnableChaosCacheBinding_NoRegister(); #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Sequencer_MovieSceneSpawnableChaosCacheBinding_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneSpawnableChaosCacheBinding(); \ friend struct ::Z_Construct_UClass_UMovieSceneSpawnableChaosCacheBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CHAOSCACHING_API UClass* ::Z_Construct_UClass_UMovieSceneSpawnableChaosCacheBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneSpawnableChaosCacheBinding, UMovieSceneSpawnableActorBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCaching"), Z_Construct_UClass_UMovieSceneSpawnableChaosCacheBinding_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneSpawnableChaosCacheBinding) #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Sequencer_MovieSceneSpawnableChaosCacheBinding_h_18_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CHAOSCACHING_API UMovieSceneSpawnableChaosCacheBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneSpawnableChaosCacheBinding(UMovieSceneSpawnableChaosCacheBinding&&) = delete; \ UMovieSceneSpawnableChaosCacheBinding(const UMovieSceneSpawnableChaosCacheBinding&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCACHING_API, UMovieSceneSpawnableChaosCacheBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneSpawnableChaosCacheBinding); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneSpawnableChaosCacheBinding) \ CHAOSCACHING_API virtual ~UMovieSceneSpawnableChaosCacheBinding(); #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Sequencer_MovieSceneSpawnableChaosCacheBinding_h_12_PROLOG #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Sequencer_MovieSceneSpawnableChaosCacheBinding_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Sequencer_MovieSceneSpawnableChaosCacheBinding_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Sequencer_MovieSceneSpawnableChaosCacheBinding_h_18_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneSpawnableChaosCacheBinding; // ********** End Class UMovieSceneSpawnableChaosCacheBinding ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Sequencer_MovieSceneSpawnableChaosCacheBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS