// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h" #ifdef CHAOSCACHING_GeometryCollectionComponentCacheAdapter_generated_h #error "GeometryCollectionComponentCacheAdapter.generated.h already included, missing '#pragma once' in GeometryCollectionComponentCacheAdapter.h" #endif #define CHAOSCACHING_GeometryCollectionComponentCacheAdapter_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FEnableStateEvent ************************************************* struct Z_Construct_UScriptStruct_FEnableStateEvent_Statics; #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Adapters_GeometryCollectionComponentCacheAdapter_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEnableStateEvent_Statics; \ CHAOSCACHING_API static class UScriptStruct* StaticStruct(); \ typedef FCacheEventBase Super; struct FEnableStateEvent; // ********** End ScriptStruct FEnableStateEvent *************************************************** // ********** Begin ScriptStruct FBreakingEvent **************************************************** struct Z_Construct_UScriptStruct_FBreakingEvent_Statics; #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Adapters_GeometryCollectionComponentCacheAdapter_h_40_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBreakingEvent_Statics; \ CHAOSCACHING_API static class UScriptStruct* StaticStruct(); \ typedef FCacheEventBase Super; struct FBreakingEvent; // ********** End ScriptStruct FBreakingEvent ****************************************************** // ********** Begin ScriptStruct FCollisionEvent *************************************************** struct Z_Construct_UScriptStruct_FCollisionEvent_Statics; #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Adapters_GeometryCollectionComponentCacheAdapter_h_98_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCollisionEvent_Statics; \ CHAOSCACHING_API static class UScriptStruct* StaticStruct(); \ typedef FCacheEventBase Super; struct FCollisionEvent; // ********** End ScriptStruct FCollisionEvent ***************************************************** // ********** Begin ScriptStruct FTrailingEvent **************************************************** struct Z_Construct_UScriptStruct_FTrailingEvent_Statics; #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Adapters_GeometryCollectionComponentCacheAdapter_h_172_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTrailingEvent_Statics; \ CHAOSCACHING_API static class UScriptStruct* StaticStruct(); \ typedef FCacheEventBase Super; struct FTrailingEvent; // ********** End ScriptStruct FTrailingEvent ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_Adapters_GeometryCollectionComponentCacheAdapter_h PRAGMA_ENABLE_DEPRECATION_WARNINGS