// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/PhysicsObjectInterface.h" #ifdef CHAOS_PhysicsObjectInterface_generated_h #error "PhysicsObjectInterface.generated.h already included, missing '#pragma once' in PhysicsObjectInterface.h" #endif #define CHAOS_PhysicsObjectInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FClosestPhysicsObjectResult *************************************** struct Z_Construct_UScriptStruct_FClosestPhysicsObjectResult_Statics; #define FID_Engine_Source_Runtime_Experimental_Chaos_Public_Chaos_PhysicsObjectInterface_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClosestPhysicsObjectResult_Statics; \ CHAOS_API static class UScriptStruct* StaticStruct(); struct FClosestPhysicsObjectResult; // ********** End ScriptStruct FClosestPhysicsObjectResult ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_Chaos_PhysicsObjectInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS