// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GeometryCollection/ManagedArrayCollection.h" #ifdef CHAOS_ManagedArrayCollection_generated_h #error "ManagedArrayCollection.generated.h already included, missing '#pragma once' in ManagedArrayCollection.h" #endif #define CHAOS_ManagedArrayCollection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FManagedArrayCollection ******************************************* struct Z_Construct_UScriptStruct_FManagedArrayCollection_Statics; #define FID_Engine_Source_Runtime_Experimental_Chaos_Public_GeometryCollection_ManagedArrayCollection_h_57_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FManagedArrayCollection_Statics; \ CHAOS_API static class UScriptStruct* StaticStruct(); struct FManagedArrayCollection; // ********** End ScriptStruct FManagedArrayCollection ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_GeometryCollection_ManagedArrayCollection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS