// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CascadeParticleSystemComponent.h" #ifdef CASCADE_CascadeParticleSystemComponent_generated_h #error "CascadeParticleSystemComponent.generated.h already included, missing '#pragma once' in CascadeParticleSystemComponent.h" #endif #define CASCADE_CascadeParticleSystemComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCascadeParticleSystemComponent ****************************************** struct Z_Construct_UClass_UCascadeParticleSystemComponent_Statics; CASCADE_API UClass* Z_Construct_UClass_UCascadeParticleSystemComponent_NoRegister(); #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h_16_INCLASS \ private: \ static void StaticRegisterNativesUCascadeParticleSystemComponent(); \ friend struct ::Z_Construct_UClass_UCascadeParticleSystemComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CASCADE_API UClass* ::Z_Construct_UClass_UCascadeParticleSystemComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UCascadeParticleSystemComponent, UParticleSystemComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Cascade"), Z_Construct_UClass_UCascadeParticleSystemComponent_NoRegister) \ DECLARE_SERIALIZER(UCascadeParticleSystemComponent) #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCascadeParticleSystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCascadeParticleSystemComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCascadeParticleSystemComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCascadeParticleSystemComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UCascadeParticleSystemComponent(UCascadeParticleSystemComponent&&) = delete; \ UCascadeParticleSystemComponent(const UCascadeParticleSystemComponent&) = delete; \ NO_API virtual ~UCascadeParticleSystemComponent(); #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h_13_PROLOG #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h_16_INCLASS \ FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCascadeParticleSystemComponent; // ********** End Class UCascadeParticleSystemComponent ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS