// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeCascade_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_Cascade; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_Cascade() { if (!Z_Registration_Info_UPackage__Script_Cascade.OuterSingleton) { static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/Cascade", nullptr, 0, PKG_CompiledIn | 0x00000040, 0x3523F546, 0x3936BDA6, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Cascade.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_Cascade.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Cascade(Z_Construct_UPackage__Script_Cascade, TEXT("/Script/Cascade"), Z_Registration_Info_UPackage__Script_Cascade, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x3523F546, 0x3936BDA6)); PRAGMA_ENABLE_DEPRECATION_WARNINGS