// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CSVtoSVGArguments.h" #ifdef CSVTOSVG_CSVtoSVGArguments_generated_h #error "CSVtoSVGArguments.generated.h already included, missing '#pragma once' in CSVtoSVGArguments.h" #endif #define CSVTOSVG_CSVtoSVGArguments_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCSVtoSVGArugments ******************************************************* struct Z_Construct_UClass_UCSVtoSVGArugments_Statics; CSVTOSVG_API UClass* Z_Construct_UClass_UCSVtoSVGArugments_NoRegister(); #define FID_Engine_Source_Editor_CSVtoSVG_Public_CSVtoSVGArguments_h_32_INCLASS \ private: \ static void StaticRegisterNativesUCSVtoSVGArugments(); \ friend struct ::Z_Construct_UClass_UCSVtoSVGArugments_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CSVTOSVG_API UClass* ::Z_Construct_UClass_UCSVtoSVGArugments_NoRegister(); \ public: \ DECLARE_CLASS2(UCSVtoSVGArugments, UEditorConfigBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CSVtoSVG"), Z_Construct_UClass_UCSVtoSVGArugments_NoRegister) \ DECLARE_SERIALIZER(UCSVtoSVGArugments) #define FID_Engine_Source_Editor_CSVtoSVG_Public_CSVtoSVGArguments_h_32_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCSVtoSVGArugments(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCSVtoSVGArugments) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCSVtoSVGArugments); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCSVtoSVGArugments); \ /** Deleted move- and copy-constructors, should never be used */ \ UCSVtoSVGArugments(UCSVtoSVGArugments&&) = delete; \ UCSVtoSVGArugments(const UCSVtoSVGArugments&) = delete; \ NO_API virtual ~UCSVtoSVGArugments(); #define FID_Engine_Source_Editor_CSVtoSVG_Public_CSVtoSVGArguments_h_29_PROLOG #define FID_Engine_Source_Editor_CSVtoSVG_Public_CSVtoSVGArguments_h_32_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_CSVtoSVG_Public_CSVtoSVGArguments_h_32_INCLASS \ FID_Engine_Source_Editor_CSVtoSVG_Public_CSVtoSVGArguments_h_32_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCSVtoSVGArugments; // ********** End Class UCSVtoSVGArugments ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_CSVtoSVG_Public_CSVtoSVGArguments_h // ********** Begin Enum ESVGTheme ***************************************************************** #define FOREACH_ENUM_ESVGTHEME(op) \ op(ESVGTheme::Dark) \ op(ESVGTheme::Light) enum class ESVGTheme; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CSVTOSVG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESVGTheme ******************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS