// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TestGameInstance.h" #ifdef CQTEST_TestGameInstance_generated_h #error "TestGameInstance.generated.h already included, missing '#pragma once' in TestGameInstance.h" #endif #define CQTEST_TestGameInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTestGameInstance ******************************************************** struct Z_Construct_UClass_UTestGameInstance_Statics; CQTEST_API UClass* Z_Construct_UClass_UTestGameInstance_NoRegister(); #define FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h_14_INCLASS \ private: \ static void StaticRegisterNativesUTestGameInstance(); \ friend struct ::Z_Construct_UClass_UTestGameInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CQTEST_API UClass* ::Z_Construct_UClass_UTestGameInstance_NoRegister(); \ public: \ DECLARE_CLASS2(UTestGameInstance, UGameInstance, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/CQTest"), Z_Construct_UClass_UTestGameInstance_NoRegister) \ DECLARE_SERIALIZER(UTestGameInstance) #define FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CQTEST_API UTestGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTestGameInstance) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CQTEST_API, UTestGameInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTestGameInstance); \ /** Deleted move- and copy-constructors, should never be used */ \ UTestGameInstance(UTestGameInstance&&) = delete; \ UTestGameInstance(const UTestGameInstance&) = delete; \ CQTEST_API virtual ~UTestGameInstance(); #define FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h_11_PROLOG #define FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h_14_INCLASS \ FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTestGameInstance; // ********** End Class UTestGameInstance ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h PRAGMA_ENABLE_DEPRECATION_WARNINGS