// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "TestGameInstance.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeTestGameInstance() {} // ********** Begin Cross Module References ******************************************************** CQTEST_API UClass* Z_Construct_UClass_UTestGameInstance(); CQTEST_API UClass* Z_Construct_UClass_UTestGameInstance_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameInstance(); UPackage* Z_Construct_UPackage__Script_CQTest(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UTestGameInstance ******************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UTestGameInstance; UClass* UTestGameInstance::GetPrivateStaticClass() { using TClass = UTestGameInstance; if (!Z_Registration_Info_UClass_UTestGameInstance.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("TestGameInstance"), Z_Registration_Info_UClass_UTestGameInstance.InnerSingleton, StaticRegisterNativesUTestGameInstance, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UTestGameInstance.InnerSingleton; } UClass* Z_Construct_UClass_UTestGameInstance_NoRegister() { return UTestGameInstance::GetPrivateStaticClass(); } struct Z_Construct_UClass_UTestGameInstance_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "IncludePath", "TestGameInstance.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Public/TestGameInstance.h" }, }; #endif // WITH_METADATA // ********** Begin Class UTestGameInstance constinit property declarations ************************ // ********** End Class UTestGameInstance constinit property declarations ************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UTestGameInstance_Statics UObject* (*const Z_Construct_UClass_UTestGameInstance_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameInstance, (UObject* (*)())Z_Construct_UPackage__Script_CQTest, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTestGameInstance_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UTestGameInstance_Statics::ClassParams = { &UTestGameInstance::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x008800A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTestGameInstance_Statics::Class_MetaDataParams), Z_Construct_UClass_UTestGameInstance_Statics::Class_MetaDataParams) }; void UTestGameInstance::StaticRegisterNativesUTestGameInstance() { } UClass* Z_Construct_UClass_UTestGameInstance() { if (!Z_Registration_Info_UClass_UTestGameInstance.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTestGameInstance.OuterSingleton, Z_Construct_UClass_UTestGameInstance_Statics::ClassParams); } return Z_Registration_Info_UClass_UTestGameInstance.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UTestGameInstance); UTestGameInstance::~UTestGameInstance() {} // ********** End Class UTestGameInstance ********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h__Script_CQTest_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UTestGameInstance, UTestGameInstance::StaticClass, TEXT("UTestGameInstance"), &Z_Registration_Info_UClass_UTestGameInstance, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTestGameInstance), 3576393245U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h__Script_CQTest_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h__Script_CQTest_1808116838{ TEXT("/Script/CQTest"), Z_CompiledInDeferFile_FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h__Script_CQTest_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Developer_CQTest_Public_TestGameInstance_h__Script_CQTest_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS