// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NodeCommManager.h" #ifdef BRIDGE_NodeCommManager_generated_h #error "NodeCommManager.generated.h already included, missing '#pragma once' in NodeCommManager.h" #endif #define BRIDGE_NodeCommManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBifrostNodeInfo ************************************************** struct Z_Construct_UScriptStruct_FBifrostNodeInfo_Statics; #define FID_Engine_Plugins_Bridge_Source_Bridge_Private_NodeCommManager_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBifrostNodeInfo_Statics; \ BRIDGE_API static class UScriptStruct* StaticStruct(); struct FBifrostNodeInfo; // ********** End ScriptStruct FBifrostNodeInfo **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Bridge_Source_Bridge_Private_NodeCommManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS