// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AssetActionUtility.h" #ifdef BLUTILITY_AssetActionUtility_generated_h #error "AssetActionUtility.generated.h already included, missing '#pragma once' in AssetActionUtility.h" #endif #define BLUTILITY_AssetActionUtility_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UClass; class UObject; // ********** Begin ScriptStruct FAssetActionSupportCondition ************************************** struct Z_Construct_UScriptStruct_FAssetActionSupportCondition_Statics; #define FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAssetActionSupportCondition_Statics; \ BLUTILITY_API static class UScriptStruct* StaticStruct(); struct FAssetActionSupportCondition; // ********** End ScriptStruct FAssetActionSupportCondition **************************************** // ********** Begin Class UAssetActionUtility ****************************************************** #define FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_RPC_WRAPPERS_NO_PURE_DECLS \ BLUTILITY_API virtual bool IsActionForBlueprints_Implementation() const; \ DECLARE_FUNCTION(execGetSupportedClasses); \ DECLARE_FUNCTION(execIsActionForBlueprints); #define FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_CALLBACK_WRAPPERS struct Z_Construct_UClass_UAssetActionUtility_Statics; BLUTILITY_API UClass* Z_Construct_UClass_UAssetActionUtility_NoRegister(); #define FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAssetActionUtility(); \ friend struct ::Z_Construct_UClass_UAssetActionUtility_Statics; \ static UClass* GetPrivateStaticClass(); \ friend BLUTILITY_API UClass* ::Z_Construct_UClass_UAssetActionUtility_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetActionUtility, UEditorUtilityObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Blutility"), Z_Construct_UClass_UAssetActionUtility_NoRegister) \ DECLARE_SERIALIZER(UAssetActionUtility) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ BLUTILITY_API UAssetActionUtility(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetActionUtility(UAssetActionUtility&&) = delete; \ UAssetActionUtility(const UAssetActionUtility&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(BLUTILITY_API, UAssetActionUtility); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetActionUtility); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetActionUtility) \ BLUTILITY_API virtual ~UAssetActionUtility(); #define FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_59_PROLOG #define FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_CALLBACK_WRAPPERS \ FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h_62_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetActionUtility; // ********** End Class UAssetActionUtility ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Blutility_Classes_AssetActionUtility_h PRAGMA_ENABLE_DEPRECATION_WARNINGS