// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BlueprintRuntimeSettings.h" #ifdef BLUEPRINTRUNTIME_BlueprintRuntimeSettings_generated_h #error "BlueprintRuntimeSettings.generated.h already included, missing '#pragma once' in BlueprintRuntimeSettings.h" #endif #define BLUEPRINTRUNTIME_BlueprintRuntimeSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintWarningSettings ***************************************** struct Z_Construct_UScriptStruct_FBlueprintWarningSettings_Statics; #define FID_Engine_Source_Runtime_BlueprintRuntime_Public_BlueprintRuntimeSettings_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintWarningSettings_Statics; \ BLUEPRINTRUNTIME_API static class UScriptStruct* StaticStruct(); struct FBlueprintWarningSettings; // ********** End ScriptStruct FBlueprintWarningSettings ******************************************* // ********** Begin Class UBlueprintRuntimeSettings ************************************************ struct Z_Construct_UClass_UBlueprintRuntimeSettings_Statics; BLUEPRINTRUNTIME_API UClass* Z_Construct_UClass_UBlueprintRuntimeSettings_NoRegister(); #define FID_Engine_Source_Runtime_BlueprintRuntime_Public_BlueprintRuntimeSettings_h_47_INCLASS \ private: \ static void StaticRegisterNativesUBlueprintRuntimeSettings(); \ friend struct ::Z_Construct_UClass_UBlueprintRuntimeSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend BLUEPRINTRUNTIME_API UClass* ::Z_Construct_UClass_UBlueprintRuntimeSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintRuntimeSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/BlueprintRuntime"), Z_Construct_UClass_UBlueprintRuntimeSettings_NoRegister) \ DECLARE_SERIALIZER(UBlueprintRuntimeSettings) #define FID_Engine_Source_Runtime_BlueprintRuntime_Public_BlueprintRuntimeSettings_h_47_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ BLUEPRINTRUNTIME_API UBlueprintRuntimeSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintRuntimeSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(BLUEPRINTRUNTIME_API, UBlueprintRuntimeSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintRuntimeSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintRuntimeSettings(UBlueprintRuntimeSettings&&) = delete; \ UBlueprintRuntimeSettings(const UBlueprintRuntimeSettings&) = delete; \ BLUEPRINTRUNTIME_API virtual ~UBlueprintRuntimeSettings(); #define FID_Engine_Source_Runtime_BlueprintRuntime_Public_BlueprintRuntimeSettings_h_44_PROLOG #define FID_Engine_Source_Runtime_BlueprintRuntime_Public_BlueprintRuntimeSettings_h_47_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_BlueprintRuntime_Public_BlueprintRuntimeSettings_h_47_INCLASS \ FID_Engine_Source_Runtime_BlueprintRuntime_Public_BlueprintRuntimeSettings_h_47_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintRuntimeSettings; // ********** End Class UBlueprintRuntimeSettings ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_BlueprintRuntime_Public_BlueprintRuntimeSettings_h // ********** Begin Enum EBlueprintWarningBehavior ************************************************* #define FOREACH_ENUM_EBLUEPRINTWARNINGBEHAVIOR(op) \ op(EBlueprintWarningBehavior::Warn) \ op(EBlueprintWarningBehavior::Error) \ op(EBlueprintWarningBehavior::Suppress) enum class EBlueprintWarningBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> BLUEPRINTRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBlueprintWarningBehavior *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS