// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BlueprintNodeSpawner.h" #ifdef BLUEPRINTGRAPH_BlueprintNodeSpawner_generated_h #error "BlueprintNodeSpawner.generated.h already included, missing '#pragma once' in BlueprintNodeSpawner.h" #endif #define BLUEPRINTGRAPH_BlueprintNodeSpawner_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBlueprintNodeSpawner **************************************************** struct Z_Construct_UClass_UBlueprintNodeSpawner_Statics; BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintNodeSpawner_NoRegister(); #define FID_Engine_Source_Editor_BlueprintGraph_Public_BlueprintNodeSpawner_h_118_INCLASS \ private: \ static void StaticRegisterNativesUBlueprintNodeSpawner(); \ friend struct ::Z_Construct_UClass_UBlueprintNodeSpawner_Statics; \ static UClass* GetPrivateStaticClass(); \ friend BLUEPRINTGRAPH_API UClass* ::Z_Construct_UClass_UBlueprintNodeSpawner_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintNodeSpawner, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/BlueprintGraph"), Z_Construct_UClass_UBlueprintNodeSpawner_NoRegister) \ DECLARE_SERIALIZER(UBlueprintNodeSpawner) #define FID_Engine_Source_Editor_BlueprintGraph_Public_BlueprintNodeSpawner_h_118_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ BLUEPRINTGRAPH_API UBlueprintNodeSpawner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintNodeSpawner) \ DECLARE_VTABLE_PTR_HELPER_CTOR(BLUEPRINTGRAPH_API, UBlueprintNodeSpawner); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintNodeSpawner); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintNodeSpawner(UBlueprintNodeSpawner&&) = delete; \ UBlueprintNodeSpawner(const UBlueprintNodeSpawner&) = delete; \ BLUEPRINTGRAPH_API virtual ~UBlueprintNodeSpawner(); #define FID_Engine_Source_Editor_BlueprintGraph_Public_BlueprintNodeSpawner_h_115_PROLOG #define FID_Engine_Source_Editor_BlueprintGraph_Public_BlueprintNodeSpawner_h_118_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_BlueprintGraph_Public_BlueprintNodeSpawner_h_118_INCLASS \ FID_Engine_Source_Editor_BlueprintGraph_Public_BlueprintNodeSpawner_h_118_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintNodeSpawner; // ********** End Class UBlueprintNodeSpawner ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_BlueprintGraph_Public_BlueprintNodeSpawner_h PRAGMA_ENABLE_DEPRECATION_WARNINGS