// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeBlueprintGraph_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_BlueprintGraph; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_BlueprintGraph() { if (!Z_Registration_Info_UPackage__Script_BlueprintGraph.OuterSingleton) { static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/BlueprintGraph", nullptr, 0, PKG_CompiledIn | 0x00000080, 0x3E458177, 0x07D3EFC0, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_BlueprintGraph.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_BlueprintGraph.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_BlueprintGraph(Z_Construct_UPackage__Script_BlueprintGraph, TEXT("/Script/BlueprintGraph"), Z_Registration_Info_UPackage__Script_BlueprintGraph, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x3E458177, 0x07D3EFC0)); PRAGMA_ENABLE_DEPRECATION_WARNINGS