// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BlueprintFieldNodeSpawner.h" #ifdef BLUEPRINTGRAPH_BlueprintFieldNodeSpawner_generated_h #error "BlueprintFieldNodeSpawner.generated.h already included, missing '#pragma once' in BlueprintFieldNodeSpawner.h" #endif #define BLUEPRINTGRAPH_BlueprintFieldNodeSpawner_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBlueprintFieldNodeSpawner *********************************************** struct Z_Construct_UClass_UBlueprintFieldNodeSpawner_Statics; BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintFieldNodeSpawner_NoRegister(); #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintFieldNodeSpawner_h_40_INCLASS \ private: \ static void StaticRegisterNativesUBlueprintFieldNodeSpawner(); \ friend struct ::Z_Construct_UClass_UBlueprintFieldNodeSpawner_Statics; \ static UClass* GetPrivateStaticClass(); \ friend BLUEPRINTGRAPH_API UClass* ::Z_Construct_UClass_UBlueprintFieldNodeSpawner_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintFieldNodeSpawner, UBlueprintNodeSpawner, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/BlueprintGraph"), Z_Construct_UClass_UBlueprintFieldNodeSpawner_NoRegister) \ DECLARE_SERIALIZER(UBlueprintFieldNodeSpawner) #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintFieldNodeSpawner_h_40_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ BLUEPRINTGRAPH_API UBlueprintFieldNodeSpawner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintFieldNodeSpawner) \ DECLARE_VTABLE_PTR_HELPER_CTOR(BLUEPRINTGRAPH_API, UBlueprintFieldNodeSpawner); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintFieldNodeSpawner); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintFieldNodeSpawner(UBlueprintFieldNodeSpawner&&) = delete; \ UBlueprintFieldNodeSpawner(const UBlueprintFieldNodeSpawner&) = delete; \ BLUEPRINTGRAPH_API virtual ~UBlueprintFieldNodeSpawner(); #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintFieldNodeSpawner_h_37_PROLOG #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintFieldNodeSpawner_h_40_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintFieldNodeSpawner_h_40_INCLASS \ FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintFieldNodeSpawner_h_40_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintFieldNodeSpawner; // ********** End Class UBlueprintFieldNodeSpawner ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintFieldNodeSpawner_h PRAGMA_ENABLE_DEPRECATION_WARNINGS