// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BlueprintComponentNodeSpawner.h" #ifdef BLUEPRINTGRAPH_BlueprintComponentNodeSpawner_generated_h #error "BlueprintComponentNodeSpawner.generated.h already included, missing '#pragma once' in BlueprintComponentNodeSpawner.h" #endif #define BLUEPRINTGRAPH_BlueprintComponentNodeSpawner_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBlueprintComponentNodeSpawner ******************************************* struct Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics; BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintComponentNodeSpawner_NoRegister(); #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h_35_INCLASS \ private: \ static void StaticRegisterNativesUBlueprintComponentNodeSpawner(); \ friend struct ::Z_Construct_UClass_UBlueprintComponentNodeSpawner_Statics; \ static UClass* GetPrivateStaticClass(); \ friend BLUEPRINTGRAPH_API UClass* ::Z_Construct_UClass_UBlueprintComponentNodeSpawner_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintComponentNodeSpawner, UBlueprintNodeSpawner, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/BlueprintGraph"), Z_Construct_UClass_UBlueprintComponentNodeSpawner_NoRegister) \ DECLARE_SERIALIZER(UBlueprintComponentNodeSpawner) #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h_35_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ BLUEPRINTGRAPH_API UBlueprintComponentNodeSpawner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintComponentNodeSpawner) \ DECLARE_VTABLE_PTR_HELPER_CTOR(BLUEPRINTGRAPH_API, UBlueprintComponentNodeSpawner); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintComponentNodeSpawner); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintComponentNodeSpawner(UBlueprintComponentNodeSpawner&&) = delete; \ UBlueprintComponentNodeSpawner(const UBlueprintComponentNodeSpawner&) = delete; \ BLUEPRINTGRAPH_API virtual ~UBlueprintComponentNodeSpawner(); #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h_32_PROLOG #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h_35_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h_35_INCLASS \ FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h_35_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintComponentNodeSpawner; // ********** End Class UBlueprintComponentNodeSpawner ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintComponentNodeSpawner_h PRAGMA_ENABLE_DEPRECATION_WARNINGS