// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BlueprintBoundNodeSpawner.h" #ifdef BLUEPRINTGRAPH_BlueprintBoundNodeSpawner_generated_h #error "BlueprintBoundNodeSpawner.generated.h already included, missing '#pragma once' in BlueprintBoundNodeSpawner.h" #endif #define BLUEPRINTGRAPH_BlueprintBoundNodeSpawner_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBlueprintBoundNodeSpawner *********************************************** struct Z_Construct_UClass_UBlueprintBoundNodeSpawner_Statics; BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintBoundNodeSpawner_NoRegister(); #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintBoundNodeSpawner_h_33_INCLASS \ private: \ static void StaticRegisterNativesUBlueprintBoundNodeSpawner(); \ friend struct ::Z_Construct_UClass_UBlueprintBoundNodeSpawner_Statics; \ static UClass* GetPrivateStaticClass(); \ friend BLUEPRINTGRAPH_API UClass* ::Z_Construct_UClass_UBlueprintBoundNodeSpawner_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintBoundNodeSpawner, UBlueprintNodeSpawner, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/BlueprintGraph"), Z_Construct_UClass_UBlueprintBoundNodeSpawner_NoRegister) \ DECLARE_SERIALIZER(UBlueprintBoundNodeSpawner) #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintBoundNodeSpawner_h_33_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ BLUEPRINTGRAPH_API UBlueprintBoundNodeSpawner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintBoundNodeSpawner) \ DECLARE_VTABLE_PTR_HELPER_CTOR(BLUEPRINTGRAPH_API, UBlueprintBoundNodeSpawner); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintBoundNodeSpawner); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintBoundNodeSpawner(UBlueprintBoundNodeSpawner&&) = delete; \ UBlueprintBoundNodeSpawner(const UBlueprintBoundNodeSpawner&) = delete; \ BLUEPRINTGRAPH_API virtual ~UBlueprintBoundNodeSpawner(); #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintBoundNodeSpawner_h_30_PROLOG #define FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintBoundNodeSpawner_h_33_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintBoundNodeSpawner_h_33_INCLASS \ FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintBoundNodeSpawner_h_33_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintBoundNodeSpawner; // ********** End Class UBlueprintBoundNodeSpawner ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_BlueprintGraph_Classes_BlueprintBoundNodeSpawner_h PRAGMA_ENABLE_DEPRECATION_WARNINGS