// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNotifyEventNodeSpawner.h" #ifdef BLUEPRINTGRAPH_AnimNotifyEventNodeSpawner_generated_h #error "AnimNotifyEventNodeSpawner.generated.h already included, missing '#pragma once' in AnimNotifyEventNodeSpawner.h" #endif #define BLUEPRINTGRAPH_AnimNotifyEventNodeSpawner_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimNotifyEventNodeSpawner ********************************************** struct Z_Construct_UClass_UAnimNotifyEventNodeSpawner_Statics; BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UAnimNotifyEventNodeSpawner_NoRegister(); #define FID_Engine_Source_Editor_BlueprintGraph_Public_AnimNotifyEventNodeSpawner_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimNotifyEventNodeSpawner(); \ friend struct ::Z_Construct_UClass_UAnimNotifyEventNodeSpawner_Statics; \ static UClass* GetPrivateStaticClass(); \ friend BLUEPRINTGRAPH_API UClass* ::Z_Construct_UClass_UAnimNotifyEventNodeSpawner_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimNotifyEventNodeSpawner, UBlueprintEventNodeSpawner, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/BlueprintGraph"), Z_Construct_UClass_UAnimNotifyEventNodeSpawner_NoRegister) \ DECLARE_SERIALIZER(UAnimNotifyEventNodeSpawner) #define FID_Engine_Source_Editor_BlueprintGraph_Public_AnimNotifyEventNodeSpawner_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ BLUEPRINTGRAPH_API UAnimNotifyEventNodeSpawner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimNotifyEventNodeSpawner(UAnimNotifyEventNodeSpawner&&) = delete; \ UAnimNotifyEventNodeSpawner(const UAnimNotifyEventNodeSpawner&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(BLUEPRINTGRAPH_API, UAnimNotifyEventNodeSpawner); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotifyEventNodeSpawner); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimNotifyEventNodeSpawner) \ BLUEPRINTGRAPH_API virtual ~UAnimNotifyEventNodeSpawner(); #define FID_Engine_Source_Editor_BlueprintGraph_Public_AnimNotifyEventNodeSpawner_h_11_PROLOG #define FID_Engine_Source_Editor_BlueprintGraph_Public_AnimNotifyEventNodeSpawner_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_BlueprintGraph_Public_AnimNotifyEventNodeSpawner_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_BlueprintGraph_Public_AnimNotifyEventNodeSpawner_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimNotifyEventNodeSpawner; // ********** End Class UAnimNotifyEventNodeSpawner ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_BlueprintGraph_Public_AnimNotifyEventNodeSpawner_h PRAGMA_ENABLE_DEPRECATION_WARNINGS