// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AutomationPresetManager.h" #ifdef AUTOMATIONWINDOW_AutomationPresetManager_generated_h #error "AutomationPresetManager.generated.h already included, missing '#pragma once' in AutomationPresetManager.h" #endif #define AUTOMATIONWINDOW_AutomationPresetManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAutomationTestPreset ********************************************* struct Z_Construct_UScriptStruct_FAutomationTestPreset_Statics; #define FID_Engine_Source_Developer_AutomationWindow_Private_AutomationPresetManager_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAutomationTestPreset_Statics; \ AUTOMATIONWINDOW_API static class UScriptStruct* StaticStruct(); struct FAutomationTestPreset; // ********** End ScriptStruct FAutomationTestPreset *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_AutomationWindow_Private_AutomationPresetManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS