// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AutomationDeviceClusterManager.h" #ifdef AUTOMATIONCONTROLLER_AutomationDeviceClusterManager_generated_h #error "AutomationDeviceClusterManager.generated.h already included, missing '#pragma once' in AutomationDeviceClusterManager.h" #endif #define AUTOMATIONCONTROLLER_AutomationDeviceClusterManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAutomationDeviceInfo ********************************************* struct Z_Construct_UScriptStruct_FAutomationDeviceInfo_Statics; #define FID_Engine_Source_Developer_AutomationController_Private_AutomationDeviceClusterManager_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAutomationDeviceInfo_Statics; \ AUTOMATIONCONTROLLER_API static class UScriptStruct* StaticStruct(); struct FAutomationDeviceInfo; // ********** End ScriptStruct FAutomationDeviceInfo *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_AutomationController_Private_AutomationDeviceClusterManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS