// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AutomationControllerManager.h" #ifdef AUTOMATIONCONTROLLER_AutomationControllerManager_generated_h #error "AutomationControllerManager.generated.h already included, missing '#pragma once' in AutomationControllerManager.h" #endif #define AUTOMATIONCONTROLLER_AutomationControllerManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAutomatedTestResult ********************************************** struct Z_Construct_UScriptStruct_FAutomatedTestResult_Statics; #define FID_Engine_Source_Developer_AutomationController_Private_AutomationControllerManager_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAutomatedTestResult_Statics; \ AUTOMATIONCONTROLLER_API static class UScriptStruct* StaticStruct(); struct FAutomatedTestResult; // ********** End ScriptStruct FAutomatedTestResult ************************************************ // ********** Begin ScriptStruct FAutomatedTestPassResults ***************************************** struct Z_Construct_UScriptStruct_FAutomatedTestPassResults_Statics; #define FID_Engine_Source_Developer_AutomationController_Private_AutomationControllerManager_h_115_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAutomatedTestPassResults_Statics; \ AUTOMATIONCONTROLLER_API static class UScriptStruct* StaticStruct(); struct FAutomatedTestPassResults; // ********** End ScriptStruct FAutomatedTestPassResults ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_AutomationController_Private_AutomationControllerManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS