// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioWidgetsEnums.h" #ifdef AUDIOWIDGETS_AudioWidgetsEnums_generated_h #error "AudioWidgetsEnums.generated.h already included, missing '#pragma once' in AudioWidgetsEnums.h" #endif #define AUDIOWIDGETS_AudioWidgetsEnums_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioWidgetsEnums_h // ********** Begin Enum EAudioPanelLayoutType ***************************************************** #define FOREACH_ENUM_EAUDIOPANELLAYOUTTYPE(op) \ op(EAudioPanelLayoutType::Basic) \ op(EAudioPanelLayoutType::Advanced) enum class EAudioPanelLayoutType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOWIDGETS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioPanelLayoutType ******************************************************* // ********** Begin Enum EAudioUnitsValueType ****************************************************** #define FOREACH_ENUM_EAUDIOUNITSVALUETYPE(op) \ op(EAudioUnitsValueType::Linear) \ op(EAudioUnitsValueType::Frequency) \ op(EAudioUnitsValueType::Volume) enum class EAudioUnitsValueType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOWIDGETS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioUnitsValueType ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS