// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioSpectrogram.h" #ifdef AUDIOWIDGETS_AudioSpectrogram_generated_h #error "AudioSpectrogram.generated.h already included, missing '#pragma once' in AudioSpectrogram.h" #endif #define AUDIOWIDGETS_AudioSpectrogram_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSpectrogramRackUnitSettings ************************************** struct Z_Construct_UScriptStruct_FSpectrogramRackUnitSettings_Statics; #define FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioSpectrogram_h_128_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSpectrogramRackUnitSettings_Statics; \ AUDIOWIDGETS_API static class UScriptStruct* StaticStruct(); struct FSpectrogramRackUnitSettings; // ********** End ScriptStruct FSpectrogramRackUnitSettings **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioSpectrogram_h PRAGMA_ENABLE_DEPRECATION_WARNINGS