// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioOscilloscopePanelStyle.h" #ifdef AUDIOWIDGETS_AudioOscilloscopePanelStyle_generated_h #error "AudioOscilloscopePanelStyle.generated.h already included, missing '#pragma once' in AudioOscilloscopePanelStyle.h" #endif #define AUDIOWIDGETS_AudioOscilloscopePanelStyle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAudioOscilloscopePanelStyle ************************************** struct Z_Construct_UScriptStruct_FAudioOscilloscopePanelStyle_Statics; #define FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioOscilloscopePanelStyle_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAudioOscilloscopePanelStyle_Statics; \ AUDIOWIDGETS_API static class UScriptStruct* StaticStruct(); \ typedef FSlateWidgetStyle Super; struct FAudioOscilloscopePanelStyle; // ********** End ScriptStruct FAudioOscilloscopePanelStyle **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioOscilloscopePanelStyle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS