// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SoundModulationValue.h" #ifdef AUDIOMODULATION_SoundModulationValue_generated_h #error "SoundModulationValue.generated.h already included, missing '#pragma once' in SoundModulationValue.h" #endif #define AUDIOMODULATION_SoundModulationValue_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundModulationMixValue ****************************************** struct Z_Construct_UScriptStruct_FSoundModulationMixValue_Statics; #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationValue_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundModulationMixValue_Statics; \ AUDIOMODULATION_API static class UScriptStruct* StaticStruct(); struct FSoundModulationMixValue; // ********** End ScriptStruct FSoundModulationMixValue ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationValue_h PRAGMA_ENABLE_DEPRECATION_WARNINGS