// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioModulationSettings.h" #ifdef AUDIOMODULATION_AudioModulationSettings_generated_h #error "AudioModulationSettings.generated.h already included, missing '#pragma once' in AudioModulationSettings.h" #endif #define AUDIOMODULATION_AudioModulationSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAudioModulationSettings ************************************************* struct Z_Construct_UClass_UAudioModulationSettings_Statics; AUDIOMODULATION_API UClass* Z_Construct_UClass_UAudioModulationSettings_NoRegister(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationSettings_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAudioModulationSettings(); \ friend struct ::Z_Construct_UClass_UAudioModulationSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOMODULATION_API UClass* ::Z_Construct_UClass_UAudioModulationSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioModulationSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AudioModulation"), Z_Construct_UClass_UAudioModulationSettings_NoRegister) \ DECLARE_SERIALIZER(UAudioModulationSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("AudioModulation");} \ #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationSettings_h_19_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOMODULATION_API UAudioModulationSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioModulationSettings(UAudioModulationSettings&&) = delete; \ UAudioModulationSettings(const UAudioModulationSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATION_API, UAudioModulationSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioModulationSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioModulationSettings) \ AUDIOMODULATION_API virtual ~UAudioModulationSettings(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationSettings_h_16_PROLOG #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationSettings_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationSettings_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationSettings_h_19_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioModulationSettings; // ********** End Class UAudioModulationSettings *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS