// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Quartz/QuartzSubsystem.h" #include "Quartz/AudioMixerClockHandle.h" #include "Sound/QuartzQuantizationUtilities.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeQuartzSubsystem() {} // ********** Begin Cross Module References ******************************************************** AUDIOMIXER_API UClass* Z_Construct_UClass_UQuartzClockHandle_NoRegister(); AUDIOMIXER_API UClass* Z_Construct_UClass_UQuartzSubsystem(); AUDIOMIXER_API UClass* Z_Construct_UClass_UQuartzSubsystem_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UTickableWorldSubsystem(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EQuartzCommandQuantization(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FQuartzClockSettings(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FQuartzTransportTimeStamp(); UPackage* Z_Construct_UPackage__Script_AudioMixer(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UQuartzSubsystem Function CreateNewClock ********************************* struct Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics { struct QuartzSubsystem_eventCreateNewClock_Parms { const UObject* WorldContextObject; FName ClockName; FQuartzClockSettings InSettings; bool bOverrideSettingsIfClockExists; bool bUseAudioEngineClockManager; UQuartzClockHandle* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "AdvancedDisplay", "bUseAudioEngineClockManager" }, { "Category", "Quartz Clock Handle" }, { "Comment", "// Clock Creation\n// create a new clock (or return handle if clock already exists)\n" }, { "CPP_Default_bOverrideSettingsIfClockExists", "false" }, { "CPP_Default_bUseAudioEngineClockManager", "true" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "Clock Creation\ncreate a new clock (or return handle if clock already exists)" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function CreateNewClock constinit property declarations ************************ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FNamePropertyParams NewProp_ClockName; static const UECodeGen_Private::FStructPropertyParams NewProp_InSettings; static void NewProp_bOverrideSettingsIfClockExists_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideSettingsIfClockExists; static void NewProp_bUseAudioEngineClockManager_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseAudioEngineClockManager; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function CreateNewClock constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function CreateNewClock Property Definitions *********************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventCreateNewClock_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_ClockName = { "ClockName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventCreateNewClock_Parms, ClockName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_InSettings = { "InSettings", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventCreateNewClock_Parms, InSettings), Z_Construct_UScriptStruct_FQuartzClockSettings, METADATA_PARAMS(0, nullptr) }; // 3637145381 void Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_bOverrideSettingsIfClockExists_SetBit(void* Obj) { ((QuartzSubsystem_eventCreateNewClock_Parms*)Obj)->bOverrideSettingsIfClockExists = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_bOverrideSettingsIfClockExists = { "bOverrideSettingsIfClockExists", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(QuartzSubsystem_eventCreateNewClock_Parms), &Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_bOverrideSettingsIfClockExists_SetBit, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_bUseAudioEngineClockManager_SetBit(void* Obj) { ((QuartzSubsystem_eventCreateNewClock_Parms*)Obj)->bUseAudioEngineClockManager = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_bUseAudioEngineClockManager = { "bUseAudioEngineClockManager", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(QuartzSubsystem_eventCreateNewClock_Parms), &Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_bUseAudioEngineClockManager_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventCreateNewClock_Parms, ReturnValue), Z_Construct_UClass_UQuartzClockHandle_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_ClockName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_InSettings, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_bOverrideSettingsIfClockExists, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_bUseAudioEngineClockManager, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::PropPointers) < 2048); // ********** End Function CreateNewClock Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "CreateNewClock", Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::QuartzSubsystem_eventCreateNewClock_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::QuartzSubsystem_eventCreateNewClock_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execCreateNewClock) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_PROPERTY(FNameProperty,Z_Param_ClockName); P_GET_STRUCT(FQuartzClockSettings,Z_Param_InSettings); P_GET_UBOOL(Z_Param_bOverrideSettingsIfClockExists); P_GET_UBOOL(Z_Param_bUseAudioEngineClockManager); P_FINISH; P_NATIVE_BEGIN; *(UQuartzClockHandle**)Z_Param__Result=P_THIS->CreateNewClock(Z_Param_WorldContextObject,Z_Param_ClockName,Z_Param_InSettings,Z_Param_bOverrideSettingsIfClockExists,Z_Param_bUseAudioEngineClockManager); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function CreateNewClock *********************************** // ********** Begin Class UQuartzSubsystem Function DeleteClockByHandle **************************** struct Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics { struct QuartzSubsystem_eventDeleteClockByHandle_Parms { const UObject* WorldContextObject; UQuartzClockHandle* InClockHandle; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "Comment", "// delete an existing clock given its clock handle\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "delete an existing clock given its clock handle" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function DeleteClockByHandle constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_InClockHandle; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function DeleteClockByHandle constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function DeleteClockByHandle Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventDeleteClockByHandle_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::NewProp_InClockHandle = { "InClockHandle", nullptr, (EPropertyFlags)0x0010000008000180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventDeleteClockByHandle_Parms, InClockHandle), Z_Construct_UClass_UQuartzClockHandle_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::NewProp_InClockHandle, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::PropPointers) < 2048); // ********** End Function DeleteClockByHandle Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "DeleteClockByHandle", Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::QuartzSubsystem_eventDeleteClockByHandle_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::QuartzSubsystem_eventDeleteClockByHandle_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execDeleteClockByHandle) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT_REF(UQuartzClockHandle,Z_Param_Out_InClockHandle); P_FINISH; P_NATIVE_BEGIN; P_THIS->DeleteClockByHandle(Z_Param_WorldContextObject,P_ARG_GC_BARRIER(Z_Param_Out_InClockHandle)); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function DeleteClockByHandle ****************************** // ********** Begin Class UQuartzSubsystem Function DeleteClockByName ****************************** struct Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics { struct QuartzSubsystem_eventDeleteClockByName_Parms { const UObject* WorldContextObject; FName ClockName; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "Comment", "// delete an existing clock given its name\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "delete an existing clock given its name" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function DeleteClockByName constinit property declarations ********************* static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FNamePropertyParams NewProp_ClockName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function DeleteClockByName constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function DeleteClockByName Property Definitions ******************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventDeleteClockByName_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::NewProp_ClockName = { "ClockName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventDeleteClockByName_Parms, ClockName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::NewProp_ClockName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::PropPointers) < 2048); // ********** End Function DeleteClockByName Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "DeleteClockByName", Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::QuartzSubsystem_eventDeleteClockByName_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::QuartzSubsystem_eventDeleteClockByName_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execDeleteClockByName) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_PROPERTY(FNameProperty,Z_Param_ClockName); P_FINISH; P_NATIVE_BEGIN; P_THIS->DeleteClockByName(Z_Param_WorldContextObject,Z_Param_ClockName); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function DeleteClockByName ******************************** // ********** Begin Class UQuartzSubsystem Function DoesClockExist ********************************* struct Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics { struct QuartzSubsystem_eventDoesClockExist_Parms { const UObject* WorldContextObject; FName ClockName; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "Comment", "// returns true if the clock exists\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "returns true if the clock exists" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function DoesClockExist constinit property declarations ************************ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FNamePropertyParams NewProp_ClockName; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function DoesClockExist constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function DoesClockExist Property Definitions *********************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventDoesClockExist_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::NewProp_ClockName = { "ClockName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventDoesClockExist_Parms, ClockName), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((QuartzSubsystem_eventDoesClockExist_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(QuartzSubsystem_eventDoesClockExist_Parms), &Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::NewProp_ClockName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::PropPointers) < 2048); // ********** End Function DoesClockExist Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "DoesClockExist", Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::QuartzSubsystem_eventDoesClockExist_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::QuartzSubsystem_eventDoesClockExist_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execDoesClockExist) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_PROPERTY(FNameProperty,Z_Param_ClockName); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->DoesClockExist(Z_Param_WorldContextObject,Z_Param_ClockName); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function DoesClockExist *********************************** // ********** Begin Class UQuartzSubsystem Function GetAudioRenderThreadToGameThreadAverageLatency * struct Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics { struct QuartzSubsystem_eventGetAudioRenderThreadToGameThreadAverageLatency_Parms { float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "Comment", "// latency data (Audio Render Thread -> Game thread)\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "latency data (Audio Render Thread -> Game thread)" }, }; #endif // WITH_METADATA // ********** Begin Function GetAudioRenderThreadToGameThreadAverageLatency constinit property declarations static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetAudioRenderThreadToGameThreadAverageLatency constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetAudioRenderThreadToGameThreadAverageLatency Property Definitions *** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetAudioRenderThreadToGameThreadAverageLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::PropPointers) < 2048); // ********** End Function GetAudioRenderThreadToGameThreadAverageLatency Property Definitions ***** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetAudioRenderThreadToGameThreadAverageLatency", Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::QuartzSubsystem_eventGetAudioRenderThreadToGameThreadAverageLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::QuartzSubsystem_eventGetAudioRenderThreadToGameThreadAverageLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetAudioRenderThreadToGameThreadAverageLatency) { P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetAudioRenderThreadToGameThreadAverageLatency(); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetAudioRenderThreadToGameThreadAverageLatency *** // ********** Begin Class UQuartzSubsystem Function GetAudioRenderThreadToGameThreadMaxLatency ***** struct Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics { struct QuartzSubsystem_eventGetAudioRenderThreadToGameThreadMaxLatency_Parms { float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Function GetAudioRenderThreadToGameThreadMaxLatency constinit property declarations static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetAudioRenderThreadToGameThreadMaxLatency constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetAudioRenderThreadToGameThreadMaxLatency Property Definitions ******* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetAudioRenderThreadToGameThreadMaxLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::PropPointers) < 2048); // ********** End Function GetAudioRenderThreadToGameThreadMaxLatency Property Definitions ********* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetAudioRenderThreadToGameThreadMaxLatency", Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::QuartzSubsystem_eventGetAudioRenderThreadToGameThreadMaxLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::QuartzSubsystem_eventGetAudioRenderThreadToGameThreadMaxLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetAudioRenderThreadToGameThreadMaxLatency) { P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetAudioRenderThreadToGameThreadMaxLatency(); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetAudioRenderThreadToGameThreadMaxLatency ******* // ********** Begin Class UQuartzSubsystem Function GetAudioRenderThreadToGameThreadMinLatency ***** struct Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics { struct QuartzSubsystem_eventGetAudioRenderThreadToGameThreadMinLatency_Parms { float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Function GetAudioRenderThreadToGameThreadMinLatency constinit property declarations static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetAudioRenderThreadToGameThreadMinLatency constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetAudioRenderThreadToGameThreadMinLatency Property Definitions ******* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetAudioRenderThreadToGameThreadMinLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::PropPointers) < 2048); // ********** End Function GetAudioRenderThreadToGameThreadMinLatency Property Definitions ********* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetAudioRenderThreadToGameThreadMinLatency", Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::QuartzSubsystem_eventGetAudioRenderThreadToGameThreadMinLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::QuartzSubsystem_eventGetAudioRenderThreadToGameThreadMinLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetAudioRenderThreadToGameThreadMinLatency) { P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetAudioRenderThreadToGameThreadMinLatency(); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetAudioRenderThreadToGameThreadMinLatency ******* // ********** Begin Class UQuartzSubsystem Function GetCurrentClockTimestamp *********************** struct Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics { struct QuartzSubsystem_eventGetCurrentClockTimestamp_Parms { const UObject* WorldContextObject; FName InClockName; FQuartzTransportTimeStamp ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "Comment", "// Retrieves a timestamp for the clock\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "Retrieves a timestamp for the clock" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InClockName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetCurrentClockTimestamp constinit property declarations ************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FNamePropertyParams NewProp_InClockName; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCurrentClockTimestamp constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCurrentClockTimestamp Property Definitions ************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetCurrentClockTimestamp_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::NewProp_InClockName = { "InClockName", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetCurrentClockTimestamp_Parms, InClockName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InClockName_MetaData), NewProp_InClockName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetCurrentClockTimestamp_Parms, ReturnValue), Z_Construct_UScriptStruct_FQuartzTransportTimeStamp, METADATA_PARAMS(0, nullptr) }; // 2631386441 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::NewProp_InClockName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::PropPointers) < 2048); // ********** End Function GetCurrentClockTimestamp Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetCurrentClockTimestamp", Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::QuartzSubsystem_eventGetCurrentClockTimestamp_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::QuartzSubsystem_eventGetCurrentClockTimestamp_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetCurrentClockTimestamp) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_PROPERTY_REF(FNameProperty,Z_Param_Out_InClockName); P_FINISH; P_NATIVE_BEGIN; *(FQuartzTransportTimeStamp*)Z_Param__Result=P_THIS->GetCurrentClockTimestamp(Z_Param_WorldContextObject,Z_Param_Out_InClockName); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetCurrentClockTimestamp ************************* // ********** Begin Class UQuartzSubsystem Function GetDurationOfQuantizationTypeInSeconds ********* struct Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics { struct QuartzSubsystem_eventGetDurationOfQuantizationTypeInSeconds_Parms { const UObject* WorldContextObject; FName ClockName; EQuartzCommandQuantization QuantizationType; float Multiplier; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "Comment", "// Returns the duration in seconds of the given Quantization Type\n" }, { "CPP_Default_Multiplier", "1.000000" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "Returns the duration in seconds of the given Quantization Type" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_QuantizationType_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetDurationOfQuantizationTypeInSeconds constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FNamePropertyParams NewProp_ClockName; static const UECodeGen_Private::FBytePropertyParams NewProp_QuantizationType_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_QuantizationType; static const UECodeGen_Private::FFloatPropertyParams NewProp_Multiplier; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetDurationOfQuantizationTypeInSeconds constinit property declarations ** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetDurationOfQuantizationTypeInSeconds Property Definitions *********** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetDurationOfQuantizationTypeInSeconds_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_ClockName = { "ClockName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetDurationOfQuantizationTypeInSeconds_Parms, ClockName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_QuantizationType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_QuantizationType = { "QuantizationType", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetDurationOfQuantizationTypeInSeconds_Parms, QuantizationType), Z_Construct_UEnum_Engine_EQuartzCommandQuantization, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_QuantizationType_MetaData), NewProp_QuantizationType_MetaData) }; // 2982259362 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_Multiplier = { "Multiplier", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetDurationOfQuantizationTypeInSeconds_Parms, Multiplier), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetDurationOfQuantizationTypeInSeconds_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_ClockName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_QuantizationType_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_QuantizationType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_Multiplier, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::PropPointers) < 2048); // ********** End Function GetDurationOfQuantizationTypeInSeconds Property Definitions ************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetDurationOfQuantizationTypeInSeconds", Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::QuartzSubsystem_eventGetDurationOfQuantizationTypeInSeconds_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::QuartzSubsystem_eventGetDurationOfQuantizationTypeInSeconds_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetDurationOfQuantizationTypeInSeconds) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_PROPERTY(FNameProperty,Z_Param_ClockName); P_GET_ENUM_REF(EQuartzCommandQuantization,Z_Param_Out_QuantizationType); P_GET_PROPERTY(FFloatProperty,Z_Param_Multiplier); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetDurationOfQuantizationTypeInSeconds(Z_Param_WorldContextObject,Z_Param_ClockName,(EQuartzCommandQuantization&)(Z_Param_Out_QuantizationType),Z_Param_Multiplier); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetDurationOfQuantizationTypeInSeconds *********** // ********** Begin Class UQuartzSubsystem Function GetEstimatedClockRunTime *********************** struct Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics { struct QuartzSubsystem_eventGetEstimatedClockRunTime_Parms { const UObject* WorldContextObject; FName InClockName; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "Comment", "// Returns the amount of time, in seconds, the clock has been running. Caution: due to latency, this will not be perfectly accurate\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "Returns the amount of time, in seconds, the clock has been running. Caution: due to latency, this will not be perfectly accurate" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InClockName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetEstimatedClockRunTime constinit property declarations ************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FNamePropertyParams NewProp_InClockName; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetEstimatedClockRunTime constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetEstimatedClockRunTime Property Definitions ************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetEstimatedClockRunTime_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::NewProp_InClockName = { "InClockName", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetEstimatedClockRunTime_Parms, InClockName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InClockName_MetaData), NewProp_InClockName_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetEstimatedClockRunTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::NewProp_InClockName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::PropPointers) < 2048); // ********** End Function GetEstimatedClockRunTime Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetEstimatedClockRunTime", Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::QuartzSubsystem_eventGetEstimatedClockRunTime_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::QuartzSubsystem_eventGetEstimatedClockRunTime_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetEstimatedClockRunTime) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_PROPERTY_REF(FNameProperty,Z_Param_Out_InClockName); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetEstimatedClockRunTime(Z_Param_WorldContextObject,Z_Param_Out_InClockName); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetEstimatedClockRunTime ************************* // ********** Begin Class UQuartzSubsystem Function GetGameThreadToAudioRenderThreadAverageLatency * struct Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics { struct QuartzSubsystem_eventGetGameThreadToAudioRenderThreadAverageLatency_Parms { const UObject* WorldContextObject; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "Comment", "// latency data (Game thread -> Audio Render Thread)\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "latency data (Game thread -> Audio Render Thread)" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetGameThreadToAudioRenderThreadAverageLatency constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetGameThreadToAudioRenderThreadAverageLatency constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetGameThreadToAudioRenderThreadAverageLatency Property Definitions *** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetGameThreadToAudioRenderThreadAverageLatency_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetGameThreadToAudioRenderThreadAverageLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::PropPointers) < 2048); // ********** End Function GetGameThreadToAudioRenderThreadAverageLatency Property Definitions ***** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetGameThreadToAudioRenderThreadAverageLatency", Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::QuartzSubsystem_eventGetGameThreadToAudioRenderThreadAverageLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::QuartzSubsystem_eventGetGameThreadToAudioRenderThreadAverageLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetGameThreadToAudioRenderThreadAverageLatency) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetGameThreadToAudioRenderThreadAverageLatency(Z_Param_WorldContextObject); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetGameThreadToAudioRenderThreadAverageLatency *** // ********** Begin Class UQuartzSubsystem Function GetGameThreadToAudioRenderThreadMaxLatency ***** struct Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics { struct QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMaxLatency_Parms { const UObject* WorldContextObject; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetGameThreadToAudioRenderThreadMaxLatency constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetGameThreadToAudioRenderThreadMaxLatency constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetGameThreadToAudioRenderThreadMaxLatency Property Definitions ******* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMaxLatency_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMaxLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::PropPointers) < 2048); // ********** End Function GetGameThreadToAudioRenderThreadMaxLatency Property Definitions ********* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetGameThreadToAudioRenderThreadMaxLatency", Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMaxLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMaxLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetGameThreadToAudioRenderThreadMaxLatency) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetGameThreadToAudioRenderThreadMaxLatency(Z_Param_WorldContextObject); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetGameThreadToAudioRenderThreadMaxLatency ******* // ********** Begin Class UQuartzSubsystem Function GetGameThreadToAudioRenderThreadMinLatency ***** struct Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics { struct QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMinLatency_Parms { const UObject* WorldContextObject; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetGameThreadToAudioRenderThreadMinLatency constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetGameThreadToAudioRenderThreadMinLatency constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetGameThreadToAudioRenderThreadMinLatency Property Definitions ******* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMinLatency_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMinLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::PropPointers) < 2048); // ********** End Function GetGameThreadToAudioRenderThreadMinLatency Property Definitions ********* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetGameThreadToAudioRenderThreadMinLatency", Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMinLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::QuartzSubsystem_eventGetGameThreadToAudioRenderThreadMinLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetGameThreadToAudioRenderThreadMinLatency) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetGameThreadToAudioRenderThreadMinLatency(Z_Param_WorldContextObject); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetGameThreadToAudioRenderThreadMinLatency ******* // ********** Begin Class UQuartzSubsystem Function GetHandleForClock ****************************** struct Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics { struct QuartzSubsystem_eventGetHandleForClock_Parms { const UObject* WorldContextObject; FName ClockName; UQuartzClockHandle* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "Comment", "// get handle for existing clock\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "get handle for existing clock" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetHandleForClock constinit property declarations ********************* static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FNamePropertyParams NewProp_ClockName; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetHandleForClock constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetHandleForClock Property Definitions ******************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetHandleForClock_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::NewProp_ClockName = { "ClockName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetHandleForClock_Parms, ClockName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetHandleForClock_Parms, ReturnValue), Z_Construct_UClass_UQuartzClockHandle_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::NewProp_ClockName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::PropPointers) < 2048); // ********** End Function GetHandleForClock Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetHandleForClock", Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::QuartzSubsystem_eventGetHandleForClock_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::QuartzSubsystem_eventGetHandleForClock_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetHandleForClock) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_PROPERTY(FNameProperty,Z_Param_ClockName); P_FINISH; P_NATIVE_BEGIN; *(UQuartzClockHandle**)Z_Param__Result=P_THIS->GetHandleForClock(Z_Param_WorldContextObject,Z_Param_ClockName); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetHandleForClock ******************************** // ********** Begin Class UQuartzSubsystem Function GetRoundTripAverageLatency ********************* struct Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics { struct QuartzSubsystem_eventGetRoundTripAverageLatency_Parms { const UObject* WorldContextObject; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "Comment", "// latency data (Round trip)\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "latency data (Round trip)" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetRoundTripAverageLatency constinit property declarations ************ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetRoundTripAverageLatency constinit property declarations ************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetRoundTripAverageLatency Property Definitions *********************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetRoundTripAverageLatency_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetRoundTripAverageLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::PropPointers) < 2048); // ********** End Function GetRoundTripAverageLatency Property Definitions ************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetRoundTripAverageLatency", Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::QuartzSubsystem_eventGetRoundTripAverageLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::QuartzSubsystem_eventGetRoundTripAverageLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetRoundTripAverageLatency) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetRoundTripAverageLatency(Z_Param_WorldContextObject); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetRoundTripAverageLatency *********************** // ********** Begin Class UQuartzSubsystem Function GetRoundTripMaxLatency ************************* struct Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics { struct QuartzSubsystem_eventGetRoundTripMaxLatency_Parms { const UObject* WorldContextObject; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetRoundTripMaxLatency constinit property declarations **************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetRoundTripMaxLatency constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetRoundTripMaxLatency Property Definitions *************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetRoundTripMaxLatency_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetRoundTripMaxLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::PropPointers) < 2048); // ********** End Function GetRoundTripMaxLatency Property Definitions ***************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetRoundTripMaxLatency", Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::QuartzSubsystem_eventGetRoundTripMaxLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::QuartzSubsystem_eventGetRoundTripMaxLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetRoundTripMaxLatency) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetRoundTripMaxLatency(Z_Param_WorldContextObject); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetRoundTripMaxLatency *************************** // ********** Begin Class UQuartzSubsystem Function GetRoundTripMinLatency ************************* struct Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics { struct QuartzSubsystem_eventGetRoundTripMinLatency_Parms { const UObject* WorldContextObject; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetRoundTripMinLatency constinit property declarations **************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetRoundTripMinLatency constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetRoundTripMinLatency Property Definitions *************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetRoundTripMinLatency_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventGetRoundTripMinLatency_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::PropPointers) < 2048); // ********** End Function GetRoundTripMinLatency Property Definitions ***************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "GetRoundTripMinLatency", Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::QuartzSubsystem_eventGetRoundTripMinLatency_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::QuartzSubsystem_eventGetRoundTripMinLatency_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execGetRoundTripMinLatency) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetRoundTripMinLatency(Z_Param_WorldContextObject); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function GetRoundTripMinLatency *************************** // ********** Begin Class UQuartzSubsystem Function IsClockRunning ********************************* struct Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics { struct QuartzSubsystem_eventIsClockRunning_Parms { const UObject* WorldContextObject; FName ClockName; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "Comment", "// returns true if the clock is running\n" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, { "ToolTip", "returns true if the clock is running" }, { "WorldContext", "WorldContextObject" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function IsClockRunning constinit property declarations ************************ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FNamePropertyParams NewProp_ClockName; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsClockRunning constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsClockRunning Property Definitions *********************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventIsClockRunning_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::NewProp_ClockName = { "ClockName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(QuartzSubsystem_eventIsClockRunning_Parms, ClockName), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((QuartzSubsystem_eventIsClockRunning_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(QuartzSubsystem_eventIsClockRunning_Parms), &Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::NewProp_ClockName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::PropPointers) < 2048); // ********** End Function IsClockRunning Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "IsClockRunning", Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::QuartzSubsystem_eventIsClockRunning_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::QuartzSubsystem_eventIsClockRunning_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execIsClockRunning) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_PROPERTY(FNameProperty,Z_Param_ClockName); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsClockRunning(Z_Param_WorldContextObject,Z_Param_ClockName); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function IsClockRunning *********************************** // ********** Begin Class UQuartzSubsystem Function IsQuartzEnabled ******************************** struct Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics { struct QuartzSubsystem_eventIsQuartzEnabled_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Clock Handle" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Function IsQuartzEnabled constinit property declarations *********************** static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsQuartzEnabled constinit property declarations ************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsQuartzEnabled Property Definitions ********************************** void Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((QuartzSubsystem_eventIsQuartzEnabled_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(QuartzSubsystem_eventIsQuartzEnabled_Parms), &Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::PropPointers) < 2048); // ********** End Function IsQuartzEnabled Property Definitions ************************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "IsQuartzEnabled", Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::QuartzSubsystem_eventIsQuartzEnabled_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::QuartzSubsystem_eventIsQuartzEnabled_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execIsQuartzEnabled) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsQuartzEnabled(); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function IsQuartzEnabled ********************************** // ********** Begin Class UQuartzSubsystem Function SetQuartzSubsystemTickableWhenPaused *********** struct Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics { struct QuartzSubsystem_eventSetQuartzSubsystemTickableWhenPaused_Parms { bool bInTickableWhenPaused; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Quartz Subsystem" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInTickableWhenPaused_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetQuartzSubsystemTickableWhenPaused constinit property declarations ** static void NewProp_bInTickableWhenPaused_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bInTickableWhenPaused; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetQuartzSubsystemTickableWhenPaused constinit property declarations **** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetQuartzSubsystemTickableWhenPaused Property Definitions ************* void Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::NewProp_bInTickableWhenPaused_SetBit(void* Obj) { ((QuartzSubsystem_eventSetQuartzSubsystemTickableWhenPaused_Parms*)Obj)->bInTickableWhenPaused = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::NewProp_bInTickableWhenPaused = { "bInTickableWhenPaused", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(QuartzSubsystem_eventSetQuartzSubsystemTickableWhenPaused_Parms), &Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::NewProp_bInTickableWhenPaused_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInTickableWhenPaused_MetaData), NewProp_bInTickableWhenPaused_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::NewProp_bInTickableWhenPaused, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::PropPointers) < 2048); // ********** End Function SetQuartzSubsystemTickableWhenPaused Property Definitions *************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UQuartzSubsystem, nullptr, "SetQuartzSubsystemTickableWhenPaused", Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::PropPointers), sizeof(Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::QuartzSubsystem_eventSetQuartzSubsystemTickableWhenPaused_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::Function_MetaDataParams), Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::QuartzSubsystem_eventSetQuartzSubsystemTickableWhenPaused_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UQuartzSubsystem::execSetQuartzSubsystemTickableWhenPaused) { P_GET_UBOOL(Z_Param_bInTickableWhenPaused); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetQuartzSubsystemTickableWhenPaused(Z_Param_bInTickableWhenPaused); P_NATIVE_END; } // ********** End Class UQuartzSubsystem Function SetQuartzSubsystemTickableWhenPaused ************* // ********** Begin Class UQuartzSubsystem ********************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UQuartzSubsystem; UClass* UQuartzSubsystem::GetPrivateStaticClass() { using TClass = UQuartzSubsystem; if (!Z_Registration_Info_UClass_UQuartzSubsystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("QuartzSubsystem"), Z_Registration_Info_UClass_UQuartzSubsystem.InnerSingleton, StaticRegisterNativesUQuartzSubsystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UQuartzSubsystem.InnerSingleton; } UClass* Z_Construct_UClass_UQuartzSubsystem_NoRegister() { return UQuartzSubsystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UQuartzSubsystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "Quartz" }, { "IncludePath", "Quartz/QuartzSubsystem.h" }, { "ModuleRelativePath", "Public/Quartz/QuartzSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Class UQuartzSubsystem constinit property declarations ************************* // ********** End Class UQuartzSubsystem constinit property declarations *************************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("CreateNewClock"), .Pointer = &UQuartzSubsystem::execCreateNewClock }, { .NameUTF8 = UTF8TEXT("DeleteClockByHandle"), .Pointer = &UQuartzSubsystem::execDeleteClockByHandle }, { .NameUTF8 = UTF8TEXT("DeleteClockByName"), .Pointer = &UQuartzSubsystem::execDeleteClockByName }, { .NameUTF8 = UTF8TEXT("DoesClockExist"), .Pointer = &UQuartzSubsystem::execDoesClockExist }, { .NameUTF8 = UTF8TEXT("GetAudioRenderThreadToGameThreadAverageLatency"), .Pointer = &UQuartzSubsystem::execGetAudioRenderThreadToGameThreadAverageLatency }, { .NameUTF8 = UTF8TEXT("GetAudioRenderThreadToGameThreadMaxLatency"), .Pointer = &UQuartzSubsystem::execGetAudioRenderThreadToGameThreadMaxLatency }, { .NameUTF8 = UTF8TEXT("GetAudioRenderThreadToGameThreadMinLatency"), .Pointer = &UQuartzSubsystem::execGetAudioRenderThreadToGameThreadMinLatency }, { .NameUTF8 = UTF8TEXT("GetCurrentClockTimestamp"), .Pointer = &UQuartzSubsystem::execGetCurrentClockTimestamp }, { .NameUTF8 = UTF8TEXT("GetDurationOfQuantizationTypeInSeconds"), .Pointer = &UQuartzSubsystem::execGetDurationOfQuantizationTypeInSeconds }, { .NameUTF8 = UTF8TEXT("GetEstimatedClockRunTime"), .Pointer = &UQuartzSubsystem::execGetEstimatedClockRunTime }, { .NameUTF8 = UTF8TEXT("GetGameThreadToAudioRenderThreadAverageLatency"), .Pointer = &UQuartzSubsystem::execGetGameThreadToAudioRenderThreadAverageLatency }, { .NameUTF8 = UTF8TEXT("GetGameThreadToAudioRenderThreadMaxLatency"), .Pointer = &UQuartzSubsystem::execGetGameThreadToAudioRenderThreadMaxLatency }, { .NameUTF8 = UTF8TEXT("GetGameThreadToAudioRenderThreadMinLatency"), .Pointer = &UQuartzSubsystem::execGetGameThreadToAudioRenderThreadMinLatency }, { .NameUTF8 = UTF8TEXT("GetHandleForClock"), .Pointer = &UQuartzSubsystem::execGetHandleForClock }, { .NameUTF8 = UTF8TEXT("GetRoundTripAverageLatency"), .Pointer = &UQuartzSubsystem::execGetRoundTripAverageLatency }, { .NameUTF8 = UTF8TEXT("GetRoundTripMaxLatency"), .Pointer = &UQuartzSubsystem::execGetRoundTripMaxLatency }, { .NameUTF8 = UTF8TEXT("GetRoundTripMinLatency"), .Pointer = &UQuartzSubsystem::execGetRoundTripMinLatency }, { .NameUTF8 = UTF8TEXT("IsClockRunning"), .Pointer = &UQuartzSubsystem::execIsClockRunning }, { .NameUTF8 = UTF8TEXT("IsQuartzEnabled"), .Pointer = &UQuartzSubsystem::execIsQuartzEnabled }, { .NameUTF8 = UTF8TEXT("SetQuartzSubsystemTickableWhenPaused"), .Pointer = &UQuartzSubsystem::execSetQuartzSubsystemTickableWhenPaused }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UQuartzSubsystem_CreateNewClock, "CreateNewClock" }, // 4119061471 { &Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByHandle, "DeleteClockByHandle" }, // 1902797610 { &Z_Construct_UFunction_UQuartzSubsystem_DeleteClockByName, "DeleteClockByName" }, // 235129357 { &Z_Construct_UFunction_UQuartzSubsystem_DoesClockExist, "DoesClockExist" }, // 77715325 { &Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadAverageLatency, "GetAudioRenderThreadToGameThreadAverageLatency" }, // 4227065190 { &Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMaxLatency, "GetAudioRenderThreadToGameThreadMaxLatency" }, // 726501566 { &Z_Construct_UFunction_UQuartzSubsystem_GetAudioRenderThreadToGameThreadMinLatency, "GetAudioRenderThreadToGameThreadMinLatency" }, // 1823586150 { &Z_Construct_UFunction_UQuartzSubsystem_GetCurrentClockTimestamp, "GetCurrentClockTimestamp" }, // 355676102 { &Z_Construct_UFunction_UQuartzSubsystem_GetDurationOfQuantizationTypeInSeconds, "GetDurationOfQuantizationTypeInSeconds" }, // 2039444145 { &Z_Construct_UFunction_UQuartzSubsystem_GetEstimatedClockRunTime, "GetEstimatedClockRunTime" }, // 1893431820 { &Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadAverageLatency, "GetGameThreadToAudioRenderThreadAverageLatency" }, // 2753273775 { &Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMaxLatency, "GetGameThreadToAudioRenderThreadMaxLatency" }, // 2761364075 { &Z_Construct_UFunction_UQuartzSubsystem_GetGameThreadToAudioRenderThreadMinLatency, "GetGameThreadToAudioRenderThreadMinLatency" }, // 233461583 { &Z_Construct_UFunction_UQuartzSubsystem_GetHandleForClock, "GetHandleForClock" }, // 4047490765 { &Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripAverageLatency, "GetRoundTripAverageLatency" }, // 3399543824 { &Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMaxLatency, "GetRoundTripMaxLatency" }, // 367331991 { &Z_Construct_UFunction_UQuartzSubsystem_GetRoundTripMinLatency, "GetRoundTripMinLatency" }, // 1904399449 { &Z_Construct_UFunction_UQuartzSubsystem_IsClockRunning, "IsClockRunning" }, // 3620499352 { &Z_Construct_UFunction_UQuartzSubsystem_IsQuartzEnabled, "IsQuartzEnabled" }, // 2992326821 { &Z_Construct_UFunction_UQuartzSubsystem_SetQuartzSubsystemTickableWhenPaused, "SetQuartzSubsystemTickableWhenPaused" }, // 2349816779 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UQuartzSubsystem_Statics UObject* (*const Z_Construct_UClass_UQuartzSubsystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UTickableWorldSubsystem, (UObject* (*)())Z_Construct_UPackage__Script_AudioMixer, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UQuartzSubsystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UQuartzSubsystem_Statics::ClassParams = { &UQuartzSubsystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UQuartzSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UQuartzSubsystem_Statics::Class_MetaDataParams) }; void UQuartzSubsystem::StaticRegisterNativesUQuartzSubsystem() { UClass* Class = UQuartzSubsystem::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UQuartzSubsystem_Statics::Funcs)); } UClass* Z_Construct_UClass_UQuartzSubsystem() { if (!Z_Registration_Info_UClass_UQuartzSubsystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UQuartzSubsystem.OuterSingleton, Z_Construct_UClass_UQuartzSubsystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UQuartzSubsystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UQuartzSubsystem); // ********** End Class UQuartzSubsystem *********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Public_Quartz_QuartzSubsystem_h__Script_AudioMixer_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UQuartzSubsystem, UQuartzSubsystem::StaticClass, TEXT("UQuartzSubsystem"), &Z_Registration_Info_UClass_UQuartzSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UQuartzSubsystem), 3841744060U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Public_Quartz_QuartzSubsystem_h__Script_AudioMixer_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Public_Quartz_QuartzSubsystem_h__Script_AudioMixer_1437231892{ TEXT("/Script/AudioMixer"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Public_Quartz_QuartzSubsystem_h__Script_AudioMixer_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Public_Quartz_QuartzSubsystem_h__Script_AudioMixer_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS