// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AudioMixerSourceManager.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAudioMixerSourceManager() {} // ********** Begin Cross Module References ******************************************************** AUDIOMIXER_API UEnum* Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase(); UPackage* Z_Construct_UPackage__Script_AudioMixer(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ESourceManagerRenderThreadPhase ******************************************* static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase; static UEnum* ESourceManagerRenderThreadPhase_StaticEnum() { if (!Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton) { Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase, (UObject*)Z_Construct_UPackage__Script_AudioMixer(), TEXT("ESourceManagerRenderThreadPhase")); } return Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton; } template<> AUDIOMIXER_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ESourceManagerRenderThreadPhase_StaticEnum(); } struct Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Begin.Name", "ESourceManagerRenderThreadPhase::Begin" }, { "Comment", "// For diagnostics, keep track of what phase of updating the Source manager is in currently.\n" }, { "ComputeBusses.Name", "ESourceManagerRenderThreadPhase::ComputeBusses" }, { "Finished.Name", "ESourceManagerRenderThreadPhase::Finished" }, { "GenerateSrcAudio_WithBusses.Name", "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses" }, { "GenerateSrcAudio_WithoutBusses.Name", "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses" }, { "ModuleRelativePath", "Private/AudioMixerSourceManager.h" }, { "ProcessModulators.Name", "ESourceManagerRenderThreadPhase::ProcessModulators" }, { "PumpCmds.Name", "ESourceManagerRenderThreadPhase::PumpCmds" }, { "PumpMpscCmds.Name", "ESourceManagerRenderThreadPhase::PumpMpscCmds" }, { "RunScheduledRenderSteps.Name", "ESourceManagerRenderThreadPhase::RunScheduledRenderSteps" }, { "SourceDataOverride_OnAllSourcesProcessed.Name", "ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed" }, { "SpatialInterface_OnAllSourcesProcessed.Name", "ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed" }, { "ToolTip", "For diagnostics, keep track of what phase of updating the Source manager is in currently." }, { "UpdateBusses.Name", "ESourceManagerRenderThreadPhase::UpdateBusses" }, { "UpdateGameThreadCopies.Name", "ESourceManagerRenderThreadPhase::UpdateGameThreadCopies" }, { "UpdatePendingReleaseData.Name", "ESourceManagerRenderThreadPhase::UpdatePendingReleaseData" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ESourceManagerRenderThreadPhase::Begin", (int64)ESourceManagerRenderThreadPhase::Begin }, { "ESourceManagerRenderThreadPhase::PumpMpscCmds", (int64)ESourceManagerRenderThreadPhase::PumpMpscCmds }, { "ESourceManagerRenderThreadPhase::PumpCmds", (int64)ESourceManagerRenderThreadPhase::PumpCmds }, { "ESourceManagerRenderThreadPhase::ProcessModulators", (int64)ESourceManagerRenderThreadPhase::ProcessModulators }, { "ESourceManagerRenderThreadPhase::UpdatePendingReleaseData", (int64)ESourceManagerRenderThreadPhase::UpdatePendingReleaseData }, { "ESourceManagerRenderThreadPhase::RunScheduledRenderSteps", (int64)ESourceManagerRenderThreadPhase::RunScheduledRenderSteps }, { "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses", (int64)ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses }, { "ESourceManagerRenderThreadPhase::ComputeBusses", (int64)ESourceManagerRenderThreadPhase::ComputeBusses }, { "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses", (int64)ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses }, { "ESourceManagerRenderThreadPhase::UpdateBusses", (int64)ESourceManagerRenderThreadPhase::UpdateBusses }, { "ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed", (int64)ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed }, { "ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed", (int64)ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed }, { "ESourceManagerRenderThreadPhase::UpdateGameThreadCopies", (int64)ESourceManagerRenderThreadPhase::UpdateGameThreadCopies }, { "ESourceManagerRenderThreadPhase::Finished", (int64)ESourceManagerRenderThreadPhase::Finished }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_AudioMixer, nullptr, "ESourceManagerRenderThreadPhase", "ESourceManagerRenderThreadPhase", Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enum_MetaDataParams), Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase() { if (!Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton, Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::EnumParams); } return Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton; } // ********** End Enum ESourceManagerRenderThreadPhase ********************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ESourceManagerRenderThreadPhase_StaticEnum, TEXT("ESourceManagerRenderThreadPhase"), &Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3524066001U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_1746819876{ TEXT("/Script/AudioMixer"), nullptr, 0, nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS