// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Settings/VisibleColumnsSettings.h" #ifdef AUDIOINSIGHTS_VisibleColumnsSettings_generated_h #error "VisibleColumnsSettings.generated.h already included, missing '#pragma once' in VisibleColumnsSettings.h" #endif #define AUDIOINSIGHTS_VisibleColumnsSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FVisibleColumnsSettings ******************************************* struct Z_Construct_UScriptStruct_FVisibleColumnsSettings_Statics; #define FID_Engine_Plugins_AudioInsights_Source_AudioInsights_Public_Settings_VisibleColumnsSettings_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVisibleColumnsSettings_Statics; \ AUDIOINSIGHTS_API static class UScriptStruct* StaticStruct(); struct FVisibleColumnsSettings; // ********** End ScriptStruct FVisibleColumnsSettings ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_AudioInsights_Source_AudioInsights_Public_Settings_VisibleColumnsSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS