// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Settings/SoundDashboardSettings.h" #ifdef AUDIOINSIGHTS_SoundDashboardSettings_generated_h #error "SoundDashboardSettings.generated.h already included, missing '#pragma once' in SoundDashboardSettings.h" #endif #define AUDIOINSIGHTS_SoundDashboardSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundDashboardVisibleColumns ************************************* struct Z_Construct_UScriptStruct_FSoundDashboardVisibleColumns_Statics; #define FID_Engine_Plugins_AudioInsights_Source_AudioInsights_Public_Settings_SoundDashboardSettings_h_65_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundDashboardVisibleColumns_Statics; \ AUDIOINSIGHTS_API static class UScriptStruct* StaticStruct(); \ typedef FVisibleColumnsSettings Super; struct FSoundDashboardVisibleColumns; // ********** End ScriptStruct FSoundDashboardVisibleColumns *************************************** // ********** Begin ScriptStruct FSoundPlotsDashboardPlotRanges ************************************ struct Z_Construct_UScriptStruct_FSoundPlotsDashboardPlotRanges_Statics; #define FID_Engine_Plugins_AudioInsights_Source_AudioInsights_Public_Settings_SoundDashboardSettings_h_124_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundPlotsDashboardPlotRanges_Statics; \ AUDIOINSIGHTS_API static class UScriptStruct* StaticStruct(); struct FSoundPlotsDashboardPlotRanges; // ********** End ScriptStruct FSoundPlotsDashboardPlotRanges ************************************** // ********** Begin ScriptStruct FSoundDashboardSettings ******************************************* struct Z_Construct_UScriptStruct_FSoundDashboardSettings_Statics; #define FID_Engine_Plugins_AudioInsights_Source_AudioInsights_Public_Settings_SoundDashboardSettings_h_193_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundDashboardSettings_Statics; \ AUDIOINSIGHTS_API static class UScriptStruct* StaticStruct(); struct FSoundDashboardSettings; // ********** End ScriptStruct FSoundDashboardSettings ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_AudioInsights_Source_AudioInsights_Public_Settings_SoundDashboardSettings_h // ********** Begin Enum EAudioAmplitudeDisplayMode ************************************************ #define FOREACH_ENUM_EAUDIOAMPLITUDEDISPLAYMODE(op) \ op(EAudioAmplitudeDisplayMode::Decibels) \ op(EAudioAmplitudeDisplayMode::Linear) enum class EAudioAmplitudeDisplayMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOINSIGHTS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioAmplitudeDisplayMode ************************************************** // ********** Begin Enum ESoundDashboardTreeViewingOptions ***************************************** #define FOREACH_ENUM_ESOUNDDASHBOARDTREEVIEWINGOPTIONS(op) \ op(ESoundDashboardTreeViewingOptions::FullTree) \ op(ESoundDashboardTreeViewingOptions::ActiveSounds) \ op(ESoundDashboardTreeViewingOptions::FlatList) enum class ESoundDashboardTreeViewingOptions : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOINSIGHTS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESoundDashboardTreeViewingOptions ******************************************* // ********** Begin Enum ESoundDashboardAutoExpandOptions ****************************************** #define FOREACH_ENUM_ESOUNDDASHBOARDAUTOEXPANDOPTIONS(op) \ op(ESoundDashboardAutoExpandOptions::Categories) \ op(ESoundDashboardAutoExpandOptions::Everything) \ op(ESoundDashboardAutoExpandOptions::Nothing) enum class ESoundDashboardAutoExpandOptions : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOINSIGHTS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESoundDashboardAutoExpandOptions ******************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS