// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "ArchVisCharacter.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeArchVisCharacter() {} // ********** Begin Cross Module References ******************************************************** ARCHVISCHARACTER_API UClass* Z_Construct_UClass_AArchVisCharacter(); ARCHVISCHARACTER_API UClass* Z_Construct_UClass_AArchVisCharacter_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ACharacter(); UPackage* Z_Construct_UPackage__Script_ArchVisCharacter(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AArchVisCharacter ******************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AArchVisCharacter; UClass* AArchVisCharacter::GetPrivateStaticClass() { using TClass = AArchVisCharacter; if (!Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ArchVisCharacter"), Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton, StaticRegisterNativesAArchVisCharacter, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AArchVisCharacter.InnerSingleton; } UClass* Z_Construct_UClass_AArchVisCharacter_NoRegister() { return AArchVisCharacter::GetPrivateStaticClass(); } struct Z_Construct_UClass_AArchVisCharacter_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "HideCategories", "Navigation" }, { "IncludePath", "ArchVisCharacter.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookUpAxisName_MetaData[] = { { "Category", "ArchVis Controls" }, { "Comment", "/** Axis name for direct look up/down inputs (e.g. mouse). This should match an Axis Binding in your input settings */" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ToolTip", "Axis name for direct look up/down inputs (e.g. mouse). This should match an Axis Binding in your input settings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookUpAtRateAxisName_MetaData[] = { { "Category", "ArchVis Controls" }, { "Comment", "/** Axis name for rate-based look up/down inputs (e.g. joystick). This should match an Axis Binding in your input settings */" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ToolTip", "Axis name for rate-based look up/down inputs (e.g. joystick). This should match an Axis Binding in your input settings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TurnAxisName_MetaData[] = { { "Category", "ArchVis Controls" }, { "Comment", "/** Axis name for direct turn left/right inputs (e.g. mouse). This should match an Axis Binding in your input settings */" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ToolTip", "Axis name for direct turn left/right inputs (e.g. mouse). This should match an Axis Binding in your input settings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TurnAtRateAxisName_MetaData[] = { { "Category", "ArchVis Controls" }, { "Comment", "/** Axis name for rate-based turn left/right inputs (e.g. joystick). This should match an Axis Binding in your input settings */" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ToolTip", "Axis name for rate-based turn left/right inputs (e.g. joystick). This should match an Axis Binding in your input settings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveForwardAxisName_MetaData[] = { { "Category", "ArchVis Controls" }, { "Comment", "/** Axis name for \"move forward/back\" control. This should match an Axis Binding in your input settings */" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ToolTip", "Axis name for \"move forward/back\" control. This should match an Axis Binding in your input settings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveRightAxisName_MetaData[] = { { "Category", "ArchVis Controls" }, { "Comment", "/** Axis name for \"move left/right\" control. This should match an Axis Binding in your input settings */" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ToolTip", "Axis name for \"move left/right\" control. This should match an Axis Binding in your input settings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseSensitivityScale_Pitch_MetaData[] = { { "Category", "ArchVis Controls" }, { "Comment", "/** Controls how aggressively mouse motion translates to character rotation in the pitch axis. */" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ToolTip", "Controls how aggressively mouse motion translates to character rotation in the pitch axis." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseSensitivityScale_Yaw_MetaData[] = { { "Category", "ArchVis Controls" }, { "Comment", "/** Controls how aggressively mouse motion translates to character rotation in the yaw axis. */" }, { "ModuleRelativePath", "Public/ArchVisCharacter.h" }, { "ToolTip", "Controls how aggressively mouse motion translates to character rotation in the yaw axis." }, }; #endif // WITH_METADATA // ********** Begin Class AArchVisCharacter constinit property declarations ************************ static const UECodeGen_Private::FStrPropertyParams NewProp_LookUpAxisName; static const UECodeGen_Private::FStrPropertyParams NewProp_LookUpAtRateAxisName; static const UECodeGen_Private::FStrPropertyParams NewProp_TurnAxisName; static const UECodeGen_Private::FStrPropertyParams NewProp_TurnAtRateAxisName; static const UECodeGen_Private::FStrPropertyParams NewProp_MoveForwardAxisName; static const UECodeGen_Private::FStrPropertyParams NewProp_MoveRightAxisName; static const UECodeGen_Private::FFloatPropertyParams NewProp_MouseSensitivityScale_Pitch; static const UECodeGen_Private::FFloatPropertyParams NewProp_MouseSensitivityScale_Yaw; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AArchVisCharacter constinit property declarations ************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AArchVisCharacter_Statics // ********** Begin Class AArchVisCharacter Property Definitions *********************************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAxisName = { "LookUpAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, LookUpAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookUpAxisName_MetaData), NewProp_LookUpAxisName_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAtRateAxisName = { "LookUpAtRateAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, LookUpAtRateAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookUpAtRateAxisName_MetaData), NewProp_LookUpAtRateAxisName_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAxisName = { "TurnAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, TurnAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TurnAxisName_MetaData), NewProp_TurnAxisName_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAtRateAxisName = { "TurnAtRateAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, TurnAtRateAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TurnAtRateAxisName_MetaData), NewProp_TurnAtRateAxisName_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveForwardAxisName = { "MoveForwardAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MoveForwardAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveForwardAxisName_MetaData), NewProp_MoveForwardAxisName_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveRightAxisName = { "MoveRightAxisName", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MoveRightAxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveRightAxisName_MetaData), NewProp_MoveRightAxisName_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Pitch = { "MouseSensitivityScale_Pitch", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MouseSensitivityScale_Pitch), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseSensitivityScale_Pitch_MetaData), NewProp_MouseSensitivityScale_Pitch_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Yaw = { "MouseSensitivityScale_Yaw", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AArchVisCharacter, MouseSensitivityScale_Yaw), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseSensitivityScale_Yaw_MetaData), NewProp_MouseSensitivityScale_Yaw_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAxisName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_LookUpAtRateAxisName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAxisName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_TurnAtRateAxisName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveForwardAxisName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MoveRightAxisName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Pitch, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AArchVisCharacter_Statics::NewProp_MouseSensitivityScale_Yaw, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers) < 2048); // ********** End Class AArchVisCharacter Property Definitions ************************************* UObject* (*const Z_Construct_UClass_AArchVisCharacter_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_ACharacter, (UObject* (*)())Z_Construct_UPackage__Script_ArchVisCharacter, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AArchVisCharacter_Statics::ClassParams = { &AArchVisCharacter::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AArchVisCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_AArchVisCharacter_Statics::Class_MetaDataParams) }; void AArchVisCharacter::StaticRegisterNativesAArchVisCharacter() { } UClass* Z_Construct_UClass_AArchVisCharacter() { if (!Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton, Z_Construct_UClass_AArchVisCharacter_Statics::ClassParams); } return Z_Registration_Info_UClass_AArchVisCharacter.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AArchVisCharacter); AArchVisCharacter::~AArchVisCharacter() {} // ********** End Class AArchVisCharacter ********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AArchVisCharacter, AArchVisCharacter::StaticClass, TEXT("AArchVisCharacter"), &Z_Registration_Info_UClass_AArchVisCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AArchVisCharacter), 1428574935U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_3205466773{ TEXT("/Script/ArchVisCharacter"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_ArchVisCharacter_Source_ArchVisCharacter_Public_ArchVisCharacter_h__Script_ArchVisCharacter_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS