// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationWarpingLibrary.h" #ifdef ANIMATIONWARPINGRUNTIME_AnimationWarpingLibrary_generated_h #error "AnimationWarpingLibrary.generated.h already included, missing '#pragma once' in AnimationWarpingLibrary.h" #endif #define ANIMATIONWARPINGRUNTIME_AnimationWarpingLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimSequenceBase; class UCurveFloat; class UCurveVector; struct FAnimNodeReference; // ********** Begin Class UAnimationWarpingLibrary ************************************************* #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h_20_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetVectorValueFromCurve); \ DECLARE_FUNCTION(execGetFloatValueFromCurve); \ DECLARE_FUNCTION(execGetCurveValueFromAnimation); \ DECLARE_FUNCTION(execGetOffsetRootTransform); struct Z_Construct_UClass_UAnimationWarpingLibrary_Statics; ANIMATIONWARPINGRUNTIME_API UClass* Z_Construct_UClass_UAnimationWarpingLibrary_NoRegister(); #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimationWarpingLibrary(); \ friend struct ::Z_Construct_UClass_UAnimationWarpingLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMATIONWARPINGRUNTIME_API UClass* ::Z_Construct_UClass_UAnimationWarpingLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationWarpingLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationWarpingRuntime"), Z_Construct_UClass_UAnimationWarpingLibrary_NoRegister) \ DECLARE_SERIALIZER(UAnimationWarpingLibrary) #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h_20_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMATIONWARPINGRUNTIME_API UAnimationWarpingLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationWarpingLibrary(UAnimationWarpingLibrary&&) = delete; \ UAnimationWarpingLibrary(const UAnimationWarpingLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONWARPINGRUNTIME_API, UAnimationWarpingLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationWarpingLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationWarpingLibrary) \ ANIMATIONWARPINGRUNTIME_API virtual ~UAnimationWarpingLibrary(); #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h_17_PROLOG #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h_20_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationWarpingLibrary; // ********** End Class UAnimationWarpingLibrary *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_AnimationWarpingLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS