// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimSequencerDataModel.h" #ifdef ANIMATIONDATA_AnimSequencerDataModel_generated_h #error "AnimSequencerDataModel.generated.h already included, missing '#pragma once' in AnimSequencerDataModel.h" #endif #define ANIMATIONDATA_AnimSequencerDataModel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimationCurveMetaData ******************************************* struct Z_Construct_UScriptStruct_FAnimationCurveMetaData_Statics; #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerDataModel_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationCurveMetaData_Statics; \ ANIMATIONDATA_API static class UScriptStruct* StaticStruct(); struct FAnimationCurveMetaData; // ********** End ScriptStruct FAnimationCurveMetaData ********************************************* // ********** Begin Class UAnimationSequencerDataModel ********************************************* struct Z_Construct_UClass_UAnimationSequencerDataModel_Statics; ANIMATIONDATA_API UClass* Z_Construct_UClass_UAnimationSequencerDataModel_NoRegister(); #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerDataModel_h_39_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimationSequencerDataModel(); \ friend struct ::Z_Construct_UClass_UAnimationSequencerDataModel_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMATIONDATA_API UClass* ::Z_Construct_UClass_UAnimationSequencerDataModel_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationSequencerDataModel, UMovieSceneSequence, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AnimationData"), Z_Construct_UClass_UAnimationSequencerDataModel_NoRegister) \ DECLARE_SERIALIZER(UAnimationSequencerDataModel) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerDataModel_h_39_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMATIONDATA_API UAnimationSequencerDataModel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationSequencerDataModel(UAnimationSequencerDataModel&&) = delete; \ UAnimationSequencerDataModel(const UAnimationSequencerDataModel&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONDATA_API, UAnimationSequencerDataModel); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationSequencerDataModel); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationSequencerDataModel) \ ANIMATIONDATA_API virtual ~UAnimationSequencerDataModel(); #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerDataModel_h_35_PROLOG #define FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerDataModel_h_39_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerDataModel_h_39_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerDataModel_h_39_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationSequencerDataModel; // ********** End Class UAnimationSequencerDataModel *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationData_Source_AnimationData_Private_AnimSequencerDataModel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS