// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAnimationBlueprintLibrary_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); ANIMATIONBLUEPRINTLIBRARY_API UFunction* Z_Construct_UDelegateFunction_AnimationBlueprintLibrary_OnNotifyReplaced__DelegateSignature(); ANIMATIONBLUEPRINTLIBRARY_API UFunction* Z_Construct_UDelegateFunction_AnimationBlueprintLibrary_OnNotifyStateReplaced__DelegateSignature(); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AnimationBlueprintLibrary; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AnimationBlueprintLibrary() { if (!Z_Registration_Info_UPackage__Script_AnimationBlueprintLibrary.OuterSingleton) { static UObject* (*const SingletonFuncArray[])() = { (UObject* (*)())Z_Construct_UDelegateFunction_AnimationBlueprintLibrary_OnNotifyReplaced__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_AnimationBlueprintLibrary_OnNotifyStateReplaced__DelegateSignature, }; static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/AnimationBlueprintLibrary", SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000040, 0xA1344351, 0x8A2DD25A, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AnimationBlueprintLibrary.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_AnimationBlueprintLibrary.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AnimationBlueprintLibrary(Z_Construct_UPackage__Script_AnimationBlueprintLibrary, TEXT("/Script/AnimationBlueprintLibrary"), Z_Registration_Info_UPackage__Script_AnimationBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xA1344351, 0x8A2DD25A)); PRAGMA_ENABLE_DEPRECATION_WARNINGS