// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RBF/RBFSolver.h" #ifdef ANIMGRAPHRUNTIME_RBFSolver_generated_h #error "RBFSolver.generated.h already included, missing '#pragma once' in RBFSolver.h" #endif #define ANIMGRAPHRUNTIME_RBFSolver_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRBFEntry ********************************************************* struct Z_Construct_UScriptStruct_FRBFEntry_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_RBF_RBFSolver_h_113_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRBFEntry_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FRBFEntry; // ********** End ScriptStruct FRBFEntry *********************************************************** // ********** Begin ScriptStruct FRBFTarget ******************************************************** struct Z_Construct_UScriptStruct_FRBFTarget_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_RBF_RBFSolver_h_144_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRBFTarget_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FRBFEntry Super; struct FRBFTarget; // ********** End ScriptStruct FRBFTarget ********************************************************** // ********** Begin ScriptStruct FRBFParams ******************************************************** struct Z_Construct_UScriptStruct_FRBFParams_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_RBF_RBFSolver_h_202_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRBFParams_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FRBFParams; // ********** End ScriptStruct FRBFParams ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_RBF_RBFSolver_h // ********** Begin Enum ERBFSolverType ************************************************************ #define FOREACH_ENUM_ERBFSOLVERTYPE(op) \ op(ERBFSolverType::Additive) \ op(ERBFSolverType::Interpolative) enum class ERBFSolverType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERBFSolverType ************************************************************** // ********** Begin Enum ERBFFunctionType ********************************************************** #define FOREACH_ENUM_ERBFFUNCTIONTYPE(op) \ op(ERBFFunctionType::Gaussian) \ op(ERBFFunctionType::Exponential) \ op(ERBFFunctionType::Linear) \ op(ERBFFunctionType::Cubic) \ op(ERBFFunctionType::Quintic) \ op(ERBFFunctionType::DefaultFunction) enum class ERBFFunctionType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERBFFunctionType ************************************************************ // ********** Begin Enum ERBFDistanceMethod ******************************************************** #define FOREACH_ENUM_ERBFDISTANCEMETHOD(op) \ op(ERBFDistanceMethod::Euclidean) \ op(ERBFDistanceMethod::Quaternion) \ op(ERBFDistanceMethod::SwingAngle) \ op(ERBFDistanceMethod::TwistAngle) \ op(ERBFDistanceMethod::DefaultMethod) enum class ERBFDistanceMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERBFDistanceMethod ********************************************************** // ********** Begin Enum ERBFNormalizeMethod ******************************************************* #define FOREACH_ENUM_ERBFNORMALIZEMETHOD(op) \ op(ERBFNormalizeMethod::OnlyNormalizeAboveOne) \ op(ERBFNormalizeMethod::AlwaysNormalize) \ op(ERBFNormalizeMethod::NormalizeWithinMedian) \ op(ERBFNormalizeMethod::NoNormalization) enum class ERBFNormalizeMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERBFNormalizeMethod ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS