// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimationStateMachineLibrary.h" #include "Animation/AnimExecutionContext.h" #include "Animation/AnimNodeReference.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimationStateMachineLibrary() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UAnimationStateMachineLibrary(); ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister(); ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimationStateMachineReference(); ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimationStateResultReference(); ENGINE_API UClass* Z_Construct_UClass_UBlendProfile_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ENGINE_API UClass* Z_Construct_UClass_UCurveFloat_NoRegister(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAlphaBlendOption(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_ETransitionLogicType(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNodeReference(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimUpdateContext(); UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FAnimationStateResultReference ************************************ struct Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimationStateResultReference); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimationStateResultReference); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "DisplayName", "Animation State Reference" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimationStateResultReference constinit property declarations **** // ********** End ScriptStruct FAnimationStateResultReference constinit property declarations ****** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimationStateResultReference cannot be polymorphic unless super FAnimNodeReference is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimationStateResultReference; class UScriptStruct* FAnimationStateResultReference::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimationStateResultReference, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimationStateResultReference")); } return Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, Z_Construct_UScriptStruct_FAnimNodeReference, &NewStructOps, "AnimationStateResultReference", nullptr, 0, sizeof(FAnimationStateResultReference), alignof(FAnimationStateResultReference), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimationStateResultReference() { if (!Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.InnerSingleton, Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.InnerSingleton); } // ********** End ScriptStruct FAnimationStateResultReference ************************************** // ********** Begin ScriptStruct FAnimationStateMachineReference *********************************** struct Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimationStateMachineReference); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimationStateMachineReference); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "DisplayName", "Animation State Machine" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimationStateMachineReference constinit property declarations *** // ********** End ScriptStruct FAnimationStateMachineReference constinit property declarations ***** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimationStateMachineReference cannot be polymorphic unless super FAnimNodeReference is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference; class UScriptStruct* FAnimationStateMachineReference::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimationStateMachineReference, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimationStateMachineReference")); } return Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, Z_Construct_UScriptStruct_FAnimNodeReference, &NewStructOps, "AnimationStateMachineReference", nullptr, 0, sizeof(FAnimationStateMachineReference), alignof(FAnimationStateMachineReference), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimationStateMachineReference() { if (!Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.InnerSingleton, Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.InnerSingleton); } // ********** End ScriptStruct FAnimationStateMachineReference ************************************* // ********** Begin Class UAnimationStateMachineLibrary Function ConvertToAnimationStateMachine **** struct Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics { struct AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms { FAnimNodeReference Node; FAnimationStateMachineReference AnimationState; EAnimNodeReferenceConversionResult Result; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Get an anim state machine from an anim node reference */" }, { "DisplayName", "Convert to Animation State Machine" }, { "ExpandEnumAsExecs", "Result" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Get an anim state machine from an anim node reference" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ConvertToAnimationStateMachine constinit property declarations ******** static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationState; static const UECodeGen_Private::FBytePropertyParams NewProp_Result_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_Result; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ConvertToAnimationStateMachine constinit property declarations ********** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ConvertToAnimationStateMachine Property Definitions ******************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_AnimationState = { "AnimationState", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms, AnimationState), Z_Construct_UScriptStruct_FAnimationStateMachineReference, METADATA_PARAMS(0, nullptr) }; // 1521375729 const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Result_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms, Result), Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult, METADATA_PARAMS(0, nullptr) }; // 981738679 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_AnimationState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Result_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Result, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::PropPointers) < 2048); // ********** End Function ConvertToAnimationStateMachine Property Definitions ********************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "ConvertToAnimationStateMachine", Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execConvertToAnimationStateMachine) { P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node); P_GET_STRUCT_REF(FAnimationStateMachineReference,Z_Param_Out_AnimationState); P_GET_ENUM_REF(EAnimNodeReferenceConversionResult,Z_Param_Out_Result); P_FINISH; P_NATIVE_BEGIN; UAnimationStateMachineLibrary::ConvertToAnimationStateMachine(Z_Param_Out_Node,Z_Param_Out_AnimationState,(EAnimNodeReferenceConversionResult&)(Z_Param_Out_Result)); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function ConvertToAnimationStateMachine ****** // ********** Begin Class UAnimationStateMachineLibrary Function ConvertToAnimationStateMachinePure struct Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics { struct AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms { FAnimNodeReference Node; FAnimationStateMachineReference AnimationState; bool Result; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Get an anim state machine from an anim node reference (pure) */" }, { "DisplayName", "Convert to Animation State Machine" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Get an anim state machine from an anim node reference (pure)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ConvertToAnimationStateMachinePure constinit property declarations **** static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationState; static void NewProp_Result_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_Result; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ConvertToAnimationStateMachinePure constinit property declarations ****** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ConvertToAnimationStateMachinePure Property Definitions *************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_AnimationState = { "AnimationState", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms, AnimationState), Z_Construct_UScriptStruct_FAnimationStateMachineReference, METADATA_PARAMS(0, nullptr) }; // 1521375729 void Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Result_SetBit(void* Obj) { ((AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms*)Obj)->Result = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms), &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Result_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_AnimationState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Result, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::PropPointers) < 2048); // ********** End Function ConvertToAnimationStateMachinePure Property Definitions ***************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "ConvertToAnimationStateMachinePure", Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execConvertToAnimationStateMachinePure) { P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node); P_GET_STRUCT_REF(FAnimationStateMachineReference,Z_Param_Out_AnimationState); P_GET_UBOOL_REF(Z_Param_Out_Result); P_FINISH; P_NATIVE_BEGIN; UAnimationStateMachineLibrary::ConvertToAnimationStateMachinePure(Z_Param_Out_Node,Z_Param_Out_AnimationState,Z_Param_Out_Result); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function ConvertToAnimationStateMachinePure ** // ********** Begin Class UAnimationStateMachineLibrary Function ConvertToAnimationStateResult ***** struct Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics { struct AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms { FAnimNodeReference Node; FAnimationStateResultReference AnimationState; EAnimNodeReferenceConversionResult Result; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Get an anim state reference from an anim node reference */" }, { "DisplayName", "Convert to Animation State" }, { "ExpandEnumAsExecs", "Result" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Get an anim state reference from an anim node reference" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ConvertToAnimationStateResult constinit property declarations ********* static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationState; static const UECodeGen_Private::FBytePropertyParams NewProp_Result_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_Result; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ConvertToAnimationStateResult constinit property declarations *********** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ConvertToAnimationStateResult Property Definitions ******************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_AnimationState = { "AnimationState", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms, AnimationState), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(0, nullptr) }; // 1503525706 const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Result_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms, Result), Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult, METADATA_PARAMS(0, nullptr) }; // 981738679 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_AnimationState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Result_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Result, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::PropPointers) < 2048); // ********** End Function ConvertToAnimationStateResult Property Definitions ********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "ConvertToAnimationStateResult", Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execConvertToAnimationStateResult) { P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node); P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_AnimationState); P_GET_ENUM_REF(EAnimNodeReferenceConversionResult,Z_Param_Out_Result); P_FINISH; P_NATIVE_BEGIN; UAnimationStateMachineLibrary::ConvertToAnimationStateResult(Z_Param_Out_Node,Z_Param_Out_AnimationState,(EAnimNodeReferenceConversionResult&)(Z_Param_Out_Result)); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function ConvertToAnimationStateResult ******* // ********** Begin Class UAnimationStateMachineLibrary Function ConvertToAnimationStateResultPure * struct Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics { struct AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms { FAnimNodeReference Node; FAnimationStateResultReference AnimationState; bool Result; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Get an anim state reference from an anim node reference (pure) */" }, { "DisplayName", "Convert to Animation State" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Get an anim state reference from an anim node reference (pure)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ConvertToAnimationStateResultPure constinit property declarations ***** static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationState; static void NewProp_Result_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_Result; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ConvertToAnimationStateResultPure constinit property declarations ******* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ConvertToAnimationStateResultPure Property Definitions **************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_AnimationState = { "AnimationState", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms, AnimationState), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(0, nullptr) }; // 1503525706 void Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Result_SetBit(void* Obj) { ((AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms*)Obj)->Result = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms), &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Result_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_AnimationState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Result, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::PropPointers) < 2048); // ********** End Function ConvertToAnimationStateResultPure Property Definitions ****************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "ConvertToAnimationStateResultPure", Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execConvertToAnimationStateResultPure) { P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node); P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_AnimationState); P_GET_UBOOL_REF(Z_Param_Out_Result); P_FINISH; P_NATIVE_BEGIN; UAnimationStateMachineLibrary::ConvertToAnimationStateResultPure(Z_Param_Out_Node,Z_Param_Out_AnimationState,Z_Param_Out_Result); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function ConvertToAnimationStateResultPure *** // ********** Begin Class UAnimationStateMachineLibrary Function GetRelevantAnimTimeRemaining ****** struct Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics { struct AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms { FAnimUpdateContext UpdateContext; FAnimationStateResultReference Node; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Returns the remaining animation time of the state's most relevant asset player */" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Returns the remaining animation time of the state's most relevant asset player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetRelevantAnimTimeRemaining constinit property declarations ********** static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext; static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetRelevantAnimTimeRemaining constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetRelevantAnimTimeRemaining Property Definitions ********************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1503525706 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_UpdateContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::PropPointers) < 2048); // ********** End Function GetRelevantAnimTimeRemaining Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "GetRelevantAnimTimeRemaining", Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execGetRelevantAnimTimeRemaining) { P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext); P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_Node); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=UAnimationStateMachineLibrary::GetRelevantAnimTimeRemaining(Z_Param_Out_UpdateContext,Z_Param_Out_Node); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function GetRelevantAnimTimeRemaining ******** // ********** Begin Class UAnimationStateMachineLibrary Function GetRelevantAnimTimeRemainingFraction struct Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics { struct AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms { FAnimUpdateContext UpdateContext; FAnimationStateResultReference Node; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Returns the remaining animation time as a fraction of the duration for the state's most relevant asset player */" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Returns the remaining animation time as a fraction of the duration for the state's most relevant asset player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetRelevantAnimTimeRemainingFraction constinit property declarations ** static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext; static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetRelevantAnimTimeRemainingFraction constinit property declarations **** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetRelevantAnimTimeRemainingFraction Property Definitions ************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1503525706 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_UpdateContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers) < 2048); // ********** End Function GetRelevantAnimTimeRemainingFraction Property Definitions *************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "GetRelevantAnimTimeRemainingFraction", Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execGetRelevantAnimTimeRemainingFraction) { P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext); P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_Node); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=UAnimationStateMachineLibrary::GetRelevantAnimTimeRemainingFraction(Z_Param_Out_UpdateContext,Z_Param_Out_Node); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function GetRelevantAnimTimeRemainingFraction // ********** Begin Class UAnimationStateMachineLibrary Function GetState ************************** struct Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics { struct AnimationStateMachineLibrary_eventGetState_Parms { FAnimUpdateContext UpdateContext; FAnimationStateMachineReference Node; FName ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Returns the name of the current state of this state machine */" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Returns the name of the current state of this state machine" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetState constinit property declarations ****************************** static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext; static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetState constinit property declarations ******************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetState Property Definitions ***************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetState_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetState_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateMachineReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1521375729 const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetState_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_UpdateContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::PropPointers) < 2048); // ********** End Function GetState Property Definitions ******************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "GetState", Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::AnimationStateMachineLibrary_eventGetState_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::AnimationStateMachineLibrary_eventGetState_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execGetState) { P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext); P_GET_STRUCT_REF(FAnimationStateMachineReference,Z_Param_Out_Node); P_FINISH; P_NATIVE_BEGIN; *(FName*)Z_Param__Result=UAnimationStateMachineLibrary::GetState(Z_Param_Out_UpdateContext,Z_Param_Out_Node); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function GetState **************************** // ********** Begin Class UAnimationStateMachineLibrary Function IsStateBlendingIn ***************** struct Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics { struct AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms { FAnimUpdateContext UpdateContext; FAnimationStateResultReference Node; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Returns whether the state the node belongs to is blending in */" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Returns whether the state the node belongs to is blending in" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function IsStateBlendingIn constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext; static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsStateBlendingIn constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsStateBlendingIn Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1503525706 void Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms), &Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_UpdateContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::PropPointers) < 2048); // ********** End Function IsStateBlendingIn Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "IsStateBlendingIn", Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execIsStateBlendingIn) { P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext); P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_Node); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UAnimationStateMachineLibrary::IsStateBlendingIn(Z_Param_Out_UpdateContext,Z_Param_Out_Node); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function IsStateBlendingIn ******************* // ********** Begin Class UAnimationStateMachineLibrary Function IsStateBlendingOut **************** struct Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics { struct AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms { FAnimUpdateContext UpdateContext; FAnimationStateResultReference Node; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Returns whether the state the node belongs to is blending out */" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Returns whether the state the node belongs to is blending out" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function IsStateBlendingOut constinit property declarations ******************** static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext; static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsStateBlendingOut constinit property declarations ********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsStateBlendingOut Property Definitions ******************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1503525706 void Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms), &Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_UpdateContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::PropPointers) < 2048); // ********** End Function IsStateBlendingOut Property Definitions ********************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "IsStateBlendingOut", Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execIsStateBlendingOut) { P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext); P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_Node); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UAnimationStateMachineLibrary::IsStateBlendingOut(Z_Param_Out_UpdateContext,Z_Param_Out_Node); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function IsStateBlendingOut ****************** // ********** Begin Class UAnimationStateMachineLibrary Function SetState ************************** struct Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics { struct AnimationStateMachineLibrary_eventSetState_Parms { FAnimUpdateContext UpdateContext; FAnimationStateMachineReference Node; FName TargetState; float Duration; TEnumAsByte BlendType; UBlendProfile* BlendProfile; EAlphaBlendOption AlphaBlendOption; UCurveFloat* CustomBlendCurve; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "AdvancedDisplay", "4" }, { "BlueprintThreadSafe", "" }, { "Category", "State Machine" }, { "Comment", "/** Manually set the current state of the state machine\n\x09\x09NOTE: Custom blend type is not supported */" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Manually set the current state of the state machine\n NOTE: Custom blend type is not supported" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetState constinit property declarations ****************************** static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext; static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FNamePropertyParams NewProp_TargetState; static const UECodeGen_Private::FFloatPropertyParams NewProp_Duration; static const UECodeGen_Private::FBytePropertyParams NewProp_BlendType; static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendProfile; static const UECodeGen_Private::FBytePropertyParams NewProp_AlphaBlendOption_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_AlphaBlendOption; static const UECodeGen_Private::FObjectPropertyParams NewProp_CustomBlendCurve; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetState constinit property declarations ******************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetState Property Definitions ***************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateMachineReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1521375729 const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_TargetState = { "TargetState", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, TargetState), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_Duration = { "Duration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, Duration), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_BlendType = { "BlendType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, BlendType), Z_Construct_UEnum_Engine_ETransitionLogicType, METADATA_PARAMS(0, nullptr) }; // 2223762721 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_BlendProfile = { "BlendProfile", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, BlendProfile), Z_Construct_UClass_UBlendProfile_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_AlphaBlendOption_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_AlphaBlendOption = { "AlphaBlendOption", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, AlphaBlendOption), Z_Construct_UEnum_Engine_EAlphaBlendOption, METADATA_PARAMS(0, nullptr) }; // 3149799478 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_CustomBlendCurve = { "CustomBlendCurve", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, CustomBlendCurve), Z_Construct_UClass_UCurveFloat_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_UpdateContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_TargetState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_Duration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_BlendType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_BlendProfile, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_AlphaBlendOption_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_AlphaBlendOption, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_CustomBlendCurve, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::PropPointers) < 2048); // ********** End Function SetState Property Definitions ******************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "SetState", Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::AnimationStateMachineLibrary_eventSetState_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::AnimationStateMachineLibrary_eventSetState_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAnimationStateMachineLibrary::execSetState) { P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext); P_GET_STRUCT_REF(FAnimationStateMachineReference,Z_Param_Out_Node); P_GET_PROPERTY(FNameProperty,Z_Param_TargetState); P_GET_PROPERTY(FFloatProperty,Z_Param_Duration); P_GET_PROPERTY(FByteProperty,Z_Param_BlendType); P_GET_OBJECT(UBlendProfile,Z_Param_BlendProfile); P_GET_ENUM(EAlphaBlendOption,Z_Param_AlphaBlendOption); P_GET_OBJECT(UCurveFloat,Z_Param_CustomBlendCurve); P_FINISH; P_NATIVE_BEGIN; UAnimationStateMachineLibrary::SetState(Z_Param_Out_UpdateContext,Z_Param_Out_Node,Z_Param_TargetState,Z_Param_Duration,ETransitionLogicType::Type(Z_Param_BlendType),Z_Param_BlendProfile,EAlphaBlendOption(Z_Param_AlphaBlendOption),Z_Param_CustomBlendCurve); P_NATIVE_END; } // ********** End Class UAnimationStateMachineLibrary Function SetState **************************** // ********** Begin Class UAnimationStateMachineLibrary ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationStateMachineLibrary; UClass* UAnimationStateMachineLibrary::GetPrivateStaticClass() { using TClass = UAnimationStateMachineLibrary; if (!Z_Registration_Info_UClass_UAnimationStateMachineLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimationStateMachineLibrary"), Z_Registration_Info_UClass_UAnimationStateMachineLibrary.InnerSingleton, StaticRegisterNativesUAnimationStateMachineLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimationStateMachineLibrary.InnerSingleton; } UClass* Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister() { return UAnimationStateMachineLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimationStateMachineLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// Exposes operations to be performed on anim state machine node contexts\n" }, { "DevelopmentStatus", "Experimental" }, { "IncludePath", "AnimationStateMachineLibrary.h" }, { "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" }, { "ToolTip", "Exposes operations to be performed on anim state machine node contexts" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimationStateMachineLibrary constinit property declarations ************ // ********** End Class UAnimationStateMachineLibrary constinit property declarations ************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ConvertToAnimationStateMachine"), .Pointer = &UAnimationStateMachineLibrary::execConvertToAnimationStateMachine }, { .NameUTF8 = UTF8TEXT("ConvertToAnimationStateMachinePure"), .Pointer = &UAnimationStateMachineLibrary::execConvertToAnimationStateMachinePure }, { .NameUTF8 = UTF8TEXT("ConvertToAnimationStateResult"), .Pointer = &UAnimationStateMachineLibrary::execConvertToAnimationStateResult }, { .NameUTF8 = UTF8TEXT("ConvertToAnimationStateResultPure"), .Pointer = &UAnimationStateMachineLibrary::execConvertToAnimationStateResultPure }, { .NameUTF8 = UTF8TEXT("GetRelevantAnimTimeRemaining"), .Pointer = &UAnimationStateMachineLibrary::execGetRelevantAnimTimeRemaining }, { .NameUTF8 = UTF8TEXT("GetRelevantAnimTimeRemainingFraction"), .Pointer = &UAnimationStateMachineLibrary::execGetRelevantAnimTimeRemainingFraction }, { .NameUTF8 = UTF8TEXT("GetState"), .Pointer = &UAnimationStateMachineLibrary::execGetState }, { .NameUTF8 = UTF8TEXT("IsStateBlendingIn"), .Pointer = &UAnimationStateMachineLibrary::execIsStateBlendingIn }, { .NameUTF8 = UTF8TEXT("IsStateBlendingOut"), .Pointer = &UAnimationStateMachineLibrary::execIsStateBlendingOut }, { .NameUTF8 = UTF8TEXT("SetState"), .Pointer = &UAnimationStateMachineLibrary::execSetState }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine, "ConvertToAnimationStateMachine" }, // 752549567 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure, "ConvertToAnimationStateMachinePure" }, // 4145334635 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult, "ConvertToAnimationStateResult" }, // 3329077942 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure, "ConvertToAnimationStateResultPure" }, // 3567866700 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining, "GetRelevantAnimTimeRemaining" }, // 2548051212 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction, "GetRelevantAnimTimeRemainingFraction" }, // 486701470 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState, "GetState" }, // 2180792609 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn, "IsStateBlendingIn" }, // 523487210 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut, "IsStateBlendingOut" }, // 1998403039 { &Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState, "SetState" }, // 3743866169 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimationStateMachineLibrary_Statics UObject* (*const Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::ClassParams = { &UAnimationStateMachineLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::Class_MetaDataParams) }; void UAnimationStateMachineLibrary::StaticRegisterNativesUAnimationStateMachineLibrary() { UClass* Class = UAnimationStateMachineLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_UAnimationStateMachineLibrary() { if (!Z_Registration_Info_UClass_UAnimationStateMachineLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationStateMachineLibrary.OuterSingleton, Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimationStateMachineLibrary.OuterSingleton; } UAnimationStateMachineLibrary::UAnimationStateMachineLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationStateMachineLibrary); UAnimationStateMachineLibrary::~UAnimationStateMachineLibrary() {} // ********** End Class UAnimationStateMachineLibrary ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FAnimationStateResultReference::StaticStruct, Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::NewStructOps, TEXT("AnimationStateResultReference"),&Z_Registration_Info_UScriptStruct_FAnimationStateResultReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimationStateResultReference), 1503525706U) }, { FAnimationStateMachineReference::StaticStruct, Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::NewStructOps, TEXT("AnimationStateMachineReference"),&Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimationStateMachineReference), 1521375729U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimationStateMachineLibrary, UAnimationStateMachineLibrary::StaticClass, TEXT("UAnimationStateMachineLibrary"), &Z_Registration_Info_UClass_UAnimationStateMachineLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationStateMachineLibrary), 731270948U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_204856173{ TEXT("/Script/AnimGraphRuntime"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS