// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimSequencerInstanceProxy.h" #ifdef ANIMGRAPHRUNTIME_AnimSequencerInstanceProxy_generated_h #error "AnimSequencerInstanceProxy.generated.h already included, missing '#pragma once' in AnimSequencerInstanceProxy.h" #endif #define ANIMGRAPHRUNTIME_AnimSequencerInstanceProxy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimSequencerInstanceProxy *************************************** struct Z_Construct_UScriptStruct_FAnimSequencerInstanceProxy_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstanceProxy_h_119_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimSequencerInstanceProxy_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimInstanceProxy Super; struct FAnimSequencerInstanceProxy; // ********** End ScriptStruct FAnimSequencerInstanceProxy ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstanceProxy_h // ********** Begin Enum ESwapRootBone ************************************************************* #define FOREACH_ENUM_ESWAPROOTBONE(op) \ op(ESwapRootBone::SwapRootBone_Component) \ op(ESwapRootBone::SwapRootBone_Actor) \ op(ESwapRootBone::SwapRootBone_None) enum class ESwapRootBone : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESwapRootBone *************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS