// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimationTransitionSchema.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimationTransitionSchema() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationTransitionSchema(); ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationTransitionSchema_NoRegister(); BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UEdGraphSchema_K2(); UPackage* Z_Construct_UPackage__Script_AnimGraph(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAnimationTransitionSchema *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationTransitionSchema; UClass* UAnimationTransitionSchema::GetPrivateStaticClass() { using TClass = UAnimationTransitionSchema; if (!Z_Registration_Info_UClass_UAnimationTransitionSchema.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimationTransitionSchema"), Z_Registration_Info_UClass_UAnimationTransitionSchema.InnerSingleton, StaticRegisterNativesUAnimationTransitionSchema, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimationTransitionSchema.InnerSingleton; } UClass* Z_Construct_UClass_UAnimationTransitionSchema_NoRegister() { return UAnimationTransitionSchema::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimationTransitionSchema_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// This class is the schema for transition rule graphs in animation state machines\n" }, { "IncludePath", "AnimationTransitionSchema.h" }, { "ModuleRelativePath", "Public/AnimationTransitionSchema.h" }, { "ToolTip", "This class is the schema for transition rule graphs in animation state machines" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimationTransitionSchema constinit property declarations *************** // ********** End Class UAnimationTransitionSchema constinit property declarations ***************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimationTransitionSchema_Statics UObject* (*const Z_Construct_UClass_UAnimationTransitionSchema_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UEdGraphSchema_K2, (UObject* (*)())Z_Construct_UPackage__Script_AnimGraph, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationTransitionSchema_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationTransitionSchema_Statics::ClassParams = { &UAnimationTransitionSchema::StaticClass, "Editor", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationTransitionSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationTransitionSchema_Statics::Class_MetaDataParams) }; void UAnimationTransitionSchema::StaticRegisterNativesUAnimationTransitionSchema() { } UClass* Z_Construct_UClass_UAnimationTransitionSchema() { if (!Z_Registration_Info_UClass_UAnimationTransitionSchema.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationTransitionSchema.OuterSingleton, Z_Construct_UClass_UAnimationTransitionSchema_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimationTransitionSchema.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationTransitionSchema); UAnimationTransitionSchema::~UAnimationTransitionSchema() {} // ********** End Class UAnimationTransitionSchema ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimationTransitionSchema_h__Script_AnimGraph_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimationTransitionSchema, UAnimationTransitionSchema::StaticClass, TEXT("UAnimationTransitionSchema"), &Z_Registration_Info_UClass_UAnimationTransitionSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationTransitionSchema), 2942476620U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimationTransitionSchema_h__Script_AnimGraph_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimationTransitionSchema_h__Script_AnimGraph_502044608{ TEXT("/Script/AnimGraph"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimationTransitionSchema_h__Script_AnimGraph_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimationTransitionSchema_h__Script_AnimGraph_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS