// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationStateMachineGraph.h" #ifdef ANIMGRAPH_AnimationStateMachineGraph_generated_h #error "AnimationStateMachineGraph.generated.h already included, missing '#pragma once' in AnimationStateMachineGraph.h" #endif #define ANIMGRAPH_AnimationStateMachineGraph_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimationStateMachineGraph ********************************************** struct Z_Construct_UClass_UAnimationStateMachineGraph_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationStateMachineGraph_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineGraph_h_18_INCLASS \ private: \ static void StaticRegisterNativesUAnimationStateMachineGraph(); \ friend struct ::Z_Construct_UClass_UAnimationStateMachineGraph_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationStateMachineGraph_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationStateMachineGraph, UEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationStateMachineGraph_NoRegister) \ DECLARE_SERIALIZER(UAnimationStateMachineGraph) #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineGraph_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimationStateMachineGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateMachineGraph) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationStateMachineGraph); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateMachineGraph); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationStateMachineGraph(UAnimationStateMachineGraph&&) = delete; \ UAnimationStateMachineGraph(const UAnimationStateMachineGraph&) = delete; \ ANIMGRAPH_API virtual ~UAnimationStateMachineGraph(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineGraph_h_15_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineGraph_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineGraph_h_18_INCLASS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineGraph_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationStateMachineGraph; // ********** End Class UAnimationStateMachineGraph ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationStateMachineGraph_h PRAGMA_ENABLE_DEPRECATION_WARNINGS