// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationGraphSchema.h" #ifdef ANIMGRAPH_AnimationGraphSchema_generated_h #error "AnimationGraphSchema.generated.h already included, missing '#pragma once' in AnimationGraphSchema.h" #endif #define ANIMGRAPH_AnimationGraphSchema_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimationGraphSchema **************************************************** struct Z_Construct_UClass_UAnimationGraphSchema_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationGraphSchema_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraphSchema_h_25_INCLASS \ private: \ static void StaticRegisterNativesUAnimationGraphSchema(); \ friend struct ::Z_Construct_UClass_UAnimationGraphSchema_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationGraphSchema_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationGraphSchema, UEdGraphSchema_K2, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationGraphSchema_NoRegister) \ DECLARE_SERIALIZER(UAnimationGraphSchema) #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraphSchema_h_25_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimationGraphSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationGraphSchema) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationGraphSchema); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationGraphSchema); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationGraphSchema(UAnimationGraphSchema&&) = delete; \ UAnimationGraphSchema(const UAnimationGraphSchema&) = delete; \ ANIMGRAPH_API virtual ~UAnimationGraphSchema(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraphSchema_h_22_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraphSchema_h_25_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraphSchema_h_25_INCLASS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraphSchema_h_25_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationGraphSchema; // ********** End Class UAnimationGraphSchema ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationGraphSchema_h PRAGMA_ENABLE_DEPRECATION_WARNINGS