// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationCustomTransitionSchema.h" #ifdef ANIMGRAPH_AnimationCustomTransitionSchema_generated_h #error "AnimationCustomTransitionSchema.generated.h already included, missing '#pragma once' in AnimationCustomTransitionSchema.h" #endif #define ANIMGRAPH_AnimationCustomTransitionSchema_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimationCustomTransitionSchema ***************************************** struct Z_Construct_UClass_UAnimationCustomTransitionSchema_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimationCustomTransitionSchema_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationCustomTransitionSchema_h_13_INCLASS \ private: \ static void StaticRegisterNativesUAnimationCustomTransitionSchema(); \ friend struct ::Z_Construct_UClass_UAnimationCustomTransitionSchema_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimationCustomTransitionSchema_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationCustomTransitionSchema, UAnimationGraphSchema, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimationCustomTransitionSchema_NoRegister) \ DECLARE_SERIALIZER(UAnimationCustomTransitionSchema) #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationCustomTransitionSchema_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimationCustomTransitionSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationCustomTransitionSchema) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimationCustomTransitionSchema); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationCustomTransitionSchema); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationCustomTransitionSchema(UAnimationCustomTransitionSchema&&) = delete; \ UAnimationCustomTransitionSchema(const UAnimationCustomTransitionSchema&) = delete; \ ANIMGRAPH_API virtual ~UAnimationCustomTransitionSchema(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationCustomTransitionSchema_h_10_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Public_AnimationCustomTransitionSchema_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationCustomTransitionSchema_h_13_INCLASS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimationCustomTransitionSchema_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationCustomTransitionSchema; // ********** End Class UAnimationCustomTransitionSchema ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimationCustomTransitionSchema_h PRAGMA_ENABLE_DEPRECATION_WARNINGS