// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimStateTransitionNode.h" #include "Animation/AnimTypes.h" #include "Animation/BlendProfile.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimStateTransitionNode() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateNodeBase(); ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateTransitionNode(); ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateTransitionNode_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D(); ENGINE_API UClass* Z_Construct_UClass_UBlendProfile_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UCurveFloat_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UEdGraph_NoRegister(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAlphaBlendOption(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_ETransitionBlendMode(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_ETransitionLogicType(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNotifyEvent(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FBlendProfileInterfaceWrapper(); UPackage* Z_Construct_UPackage__Script_AnimGraph(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAnimStateTransitionNode ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UAnimStateTransitionNode; UClass* UAnimStateTransitionNode::GetPrivateStaticClass() { using TClass = UAnimStateTransitionNode; if (!Z_Registration_Info_UClass_UAnimStateTransitionNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimStateTransitionNode"), Z_Registration_Info_UClass_UAnimStateTransitionNode.InnerSingleton, StaticRegisterNativesUAnimStateTransitionNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimStateTransitionNode.InnerSingleton; } UClass* Z_Construct_UClass_UAnimStateTransitionNode_NoRegister() { return UAnimStateTransitionNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimStateTransitionNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "AnimStateTransitionNode.h" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoundGraph_MetaData[] = { { "Comment", "// The transition logic graph for this transition (returning a boolean)\n" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The transition logic graph for this transition (returning a boolean)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomTransitionGraph_MetaData[] = { { "Comment", "// The animation graph for this transition if it uses custom blending (returning a pose)\n" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The animation graph for this transition if it uses custom blending (returning a pose)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PriorityOrder_MetaData[] = { { "Category", "Transition" }, { "Comment", "// The priority order of this transition. If multiple transitions out of a state go\n// true at the same time, the one with the smallest priority order will take precedent\n" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The priority order of this transition. If multiple transitions out of a state go\ntrue at the same time, the one with the smallest priority order will take precedent" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CrossfadeDuration_MetaData[] = { { "Category", "Transition" }, { "ClampMin", "0.0" }, { "Comment", "// The duration to cross-fade for\n" }, { "ForceUnits", "s" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The duration to cross-fade for" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CrossfadeMode_MetaData[] = { { "Comment", "// The type of blending to use in the crossfade\n" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The type of blending to use in the crossfade" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendMode_MetaData[] = { { "Category", "Transition" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomBlendCurve_MetaData[] = { { "Category", "Transition" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendProfile_MetaData[] = { { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendProfileWrapper_MetaData[] = { { "Category", "Transition" }, { "Comment", "// The blend profile to use to evaluate this transition per-bone\n" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The blend profile to use to evaluate this transition per-bone" }, { "UseAsBlendProfile", "TRUE" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutomaticRuleBasedOnSequencePlayerInState_MetaData[] = { { "Category", "Transition" }, { "Comment", "// Try setting the rule automatically based on most relevant asset player node's remaining time and the Automatic Rule Trigger Time of the transition, ignoring the internal time\n" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "Try setting the rule automatically based on most relevant asset player node's remaining time and the Automatic Rule Trigger Time of the transition, ignoring the internal time" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutomaticRuleTriggerTime_MetaData[] = { { "Category", "Transition" }, { "Comment", "// When should the automatic transition rule trigger relative to the time remaining on the relevant asset player:\n// < 0 means trigger the transition 'Crossfade Duration' seconds before the end of the asset player, so a standard blend would finish just as the asset player ends\n// >= 0 means trigger the transition 'Automatic Rule Trigger Time' seconds before the end of the asset player\n" }, { "ForceUnits", "s" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "When should the automatic transition rule trigger relative to the time remaining on the relevant asset player:\n < 0 means trigger the transition 'Crossfade Duration' seconds before the end of the asset player, so a standard blend would finish just as the asset player ends\n>= 0 means trigger the transition 'Automatic Rule Trigger Time' seconds before the end of the asset player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinTimeBeforeReentry_MetaData[] = { { "Category", "Transition" }, { "Comment", "// The minimum time elapsed (in seconds) before the target state can be re-entered via this transition \n// Has no effect when set to -1.0.\n// When set to zero, wait at least one frame before re-entry via this transition is allowed.\n" }, { "DisplayName", "Min Time Before Re-entry" }, { "ForceUnits", "s" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The minimum time elapsed (in seconds) before the target state can be re-entered via this transition\nHas no effect when set to -1.0.\nWhen set to zero, wait at least one frame before re-entry via this transition is allowed." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SyncGroupNameToRequireValidMarkersRule_MetaData[] = { { "Category", "Transition" }, { "Comment", "// If SyncGroupName is specified, Transition will only be taken if the SyncGroup has valid markers (other transition rules still apply in addition to that).\n" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "If SyncGroupName is specified, Transition will only be taken if the SyncGroup has valid markers (other transition rules still apply in addition to that)." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LogicType_MetaData[] = { { "Category", "Transition" }, { "Comment", "// What transition logic to use\n" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "What transition logic to use" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionStart_MetaData[] = { { "Category", "Events" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionEnd_MetaData[] = { { "Category", "Events" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionInterrupt_MetaData[] = { { "Category", "Events" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowInertializationForSelfTransitions_MetaData[] = { { "Category", "Transition|Experimental" }, { "Comment", "/** Whether to fall back to inertialization/dead blending when reentering an already-active state. This can avoid pops. \n\x09\x09The target state must enable bAlwaysResetOnEntry for the inertial blend to trigger. */" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "Whether to fall back to inertialization/dead blending when reentering an already-active state. This can avoid pops.\n The target state must enable bAlwaysResetOnEntry for the inertial blend to trigger." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Bidirectional_MetaData[] = { { "Category", "Transition" }, { "Comment", "/** This transition can go both directions */" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "This transition can go both directions" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisabled_MetaData[] = { { "Category", "Transition" }, { "Comment", "/** Whether or not to disable this transition from being enterable */" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "Whether or not to disable this transition from being enterable" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSharedRules_MetaData[] = { { "Comment", "/** The rules for this transition may be shared with other transition nodes */" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The rules for this transition may be shared with other transition nodes" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSharedCrossfade_MetaData[] = { { "Comment", "/** The cross-fade settings of this node may be shared */" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "The cross-fade settings of this node may be shared" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SharedRulesName_MetaData[] = { { "Comment", "/** What we call this transition if we are shared ('Transition X to Y' can't be used since its used in multiple places) */" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "What we call this transition if we are shared ('Transition X to Y' can't be used since its used in multiple places)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SharedRulesGuid_MetaData[] = { { "Comment", "/** Shared rules guid useful when copying between different state machines */" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "Shared rules guid useful when copying between different state machines" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SharedColor_MetaData[] = { { "Comment", "/** Color we draw in the editor as if we are shared */" }, { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, { "ToolTip", "Color we draw in the editor as if we are shared" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SharedCrossfadeName_MetaData[] = { { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SharedCrossfadeGuid_MetaData[] = { { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SharedCrossfadeIdx_MetaData[] = { { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedRotation_MetaData[] = { { "ModuleRelativePath", "Public/AnimStateTransitionNode.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimStateTransitionNode constinit property declarations ***************** static const UECodeGen_Private::FObjectPropertyParams NewProp_BoundGraph; static const UECodeGen_Private::FObjectPropertyParams NewProp_CustomTransitionGraph; static const UECodeGen_Private::FIntPropertyParams NewProp_PriorityOrder; static const UECodeGen_Private::FFloatPropertyParams NewProp_CrossfadeDuration; static const UECodeGen_Private::FBytePropertyParams NewProp_CrossfadeMode; static const UECodeGen_Private::FBytePropertyParams NewProp_BlendMode_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendMode; static const UECodeGen_Private::FObjectPropertyParams NewProp_CustomBlendCurve; static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendProfile; static const UECodeGen_Private::FStructPropertyParams NewProp_BlendProfileWrapper; static void NewProp_bAutomaticRuleBasedOnSequencePlayerInState_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutomaticRuleBasedOnSequencePlayerInState; static const UECodeGen_Private::FFloatPropertyParams NewProp_AutomaticRuleTriggerTime; static const UECodeGen_Private::FFloatPropertyParams NewProp_MinTimeBeforeReentry; static const UECodeGen_Private::FNamePropertyParams NewProp_SyncGroupNameToRequireValidMarkersRule; static const UECodeGen_Private::FBytePropertyParams NewProp_LogicType; static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionStart; static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionEnd; static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionInterrupt; static void NewProp_bAllowInertializationForSelfTransitions_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowInertializationForSelfTransitions; static void NewProp_Bidirectional_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_Bidirectional; static void NewProp_bDisabled_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisabled; static void NewProp_bSharedRules_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSharedRules; static void NewProp_bSharedCrossfade_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSharedCrossfade; static const UECodeGen_Private::FStrPropertyParams NewProp_SharedRulesName; static const UECodeGen_Private::FStructPropertyParams NewProp_SharedRulesGuid; static const UECodeGen_Private::FStructPropertyParams NewProp_SharedColor; static const UECodeGen_Private::FStrPropertyParams NewProp_SharedCrossfadeName; static const UECodeGen_Private::FStructPropertyParams NewProp_SharedCrossfadeGuid; static const UECodeGen_Private::FIntPropertyParams NewProp_SharedCrossfadeIdx; static const UECodeGen_Private::FStructPropertyParams NewProp_CachedRotation; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAnimStateTransitionNode constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimStateTransitionNode_Statics // ********** Begin Class UAnimStateTransitionNode Property Definitions **************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BoundGraph = { "BoundGraph", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, BoundGraph), Z_Construct_UClass_UEdGraph_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoundGraph_MetaData), NewProp_BoundGraph_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CustomTransitionGraph = { "CustomTransitionGraph", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, CustomTransitionGraph), Z_Construct_UClass_UEdGraph_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomTransitionGraph_MetaData), NewProp_CustomTransitionGraph_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_PriorityOrder = { "PriorityOrder", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, PriorityOrder), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PriorityOrder_MetaData), NewProp_PriorityOrder_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CrossfadeDuration = { "CrossfadeDuration", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, CrossfadeDuration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CrossfadeDuration_MetaData), NewProp_CrossfadeDuration_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CrossfadeMode = { "CrossfadeMode", nullptr, (EPropertyFlags)0x0010000020000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, CrossfadeMode_DEPRECATED), Z_Construct_UEnum_Engine_ETransitionBlendMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CrossfadeMode_MetaData), NewProp_CrossfadeMode_MetaData) }; // 3058586748 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BlendMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BlendMode = { "BlendMode", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, BlendMode), Z_Construct_UEnum_Engine_EAlphaBlendOption, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendMode_MetaData), NewProp_BlendMode_MetaData) }; // 3149799478 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CustomBlendCurve = { "CustomBlendCurve", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, CustomBlendCurve), Z_Construct_UClass_UCurveFloat_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomBlendCurve_MetaData), NewProp_CustomBlendCurve_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BlendProfile = { "BlendProfile", nullptr, (EPropertyFlags)0x0114000020000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, BlendProfile_DEPRECATED), Z_Construct_UClass_UBlendProfile_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendProfile_MetaData), NewProp_BlendProfile_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BlendProfileWrapper = { "BlendProfileWrapper", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, BlendProfileWrapper), Z_Construct_UScriptStruct_FBlendProfileInterfaceWrapper, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendProfileWrapper_MetaData), NewProp_BlendProfileWrapper_MetaData) }; // 488519056 void Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bAutomaticRuleBasedOnSequencePlayerInState_SetBit(void* Obj) { ((UAnimStateTransitionNode*)Obj)->bAutomaticRuleBasedOnSequencePlayerInState = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bAutomaticRuleBasedOnSequencePlayerInState = { "bAutomaticRuleBasedOnSequencePlayerInState", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimStateTransitionNode), &Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bAutomaticRuleBasedOnSequencePlayerInState_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutomaticRuleBasedOnSequencePlayerInState_MetaData), NewProp_bAutomaticRuleBasedOnSequencePlayerInState_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_AutomaticRuleTriggerTime = { "AutomaticRuleTriggerTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, AutomaticRuleTriggerTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutomaticRuleTriggerTime_MetaData), NewProp_AutomaticRuleTriggerTime_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_MinTimeBeforeReentry = { "MinTimeBeforeReentry", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, MinTimeBeforeReentry), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinTimeBeforeReentry_MetaData), NewProp_MinTimeBeforeReentry_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SyncGroupNameToRequireValidMarkersRule = { "SyncGroupNameToRequireValidMarkersRule", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, SyncGroupNameToRequireValidMarkersRule), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SyncGroupNameToRequireValidMarkersRule_MetaData), NewProp_SyncGroupNameToRequireValidMarkersRule_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_LogicType = { "LogicType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, LogicType), Z_Construct_UEnum_Engine_ETransitionLogicType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LogicType_MetaData), NewProp_LogicType_MetaData) }; // 2223762721 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_TransitionStart = { "TransitionStart", nullptr, (EPropertyFlags)0x0010008000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, TransitionStart), Z_Construct_UScriptStruct_FAnimNotifyEvent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionStart_MetaData), NewProp_TransitionStart_MetaData) }; // 3321890545 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_TransitionEnd = { "TransitionEnd", nullptr, (EPropertyFlags)0x0010008000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, TransitionEnd), Z_Construct_UScriptStruct_FAnimNotifyEvent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionEnd_MetaData), NewProp_TransitionEnd_MetaData) }; // 3321890545 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_TransitionInterrupt = { "TransitionInterrupt", nullptr, (EPropertyFlags)0x0010008000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, TransitionInterrupt), Z_Construct_UScriptStruct_FAnimNotifyEvent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionInterrupt_MetaData), NewProp_TransitionInterrupt_MetaData) }; // 3321890545 void Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bAllowInertializationForSelfTransitions_SetBit(void* Obj) { ((UAnimStateTransitionNode*)Obj)->bAllowInertializationForSelfTransitions = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bAllowInertializationForSelfTransitions = { "bAllowInertializationForSelfTransitions", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimStateTransitionNode), &Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bAllowInertializationForSelfTransitions_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowInertializationForSelfTransitions_MetaData), NewProp_bAllowInertializationForSelfTransitions_MetaData) }; void Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_Bidirectional_SetBit(void* Obj) { ((UAnimStateTransitionNode*)Obj)->Bidirectional = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_Bidirectional = { "Bidirectional", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimStateTransitionNode), &Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_Bidirectional_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Bidirectional_MetaData), NewProp_Bidirectional_MetaData) }; void Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bDisabled_SetBit(void* Obj) { ((UAnimStateTransitionNode*)Obj)->bDisabled = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bDisabled = { "bDisabled", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimStateTransitionNode), &Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bDisabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisabled_MetaData), NewProp_bDisabled_MetaData) }; void Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bSharedRules_SetBit(void* Obj) { ((UAnimStateTransitionNode*)Obj)->bSharedRules = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bSharedRules = { "bSharedRules", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimStateTransitionNode), &Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bSharedRules_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSharedRules_MetaData), NewProp_bSharedRules_MetaData) }; void Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bSharedCrossfade_SetBit(void* Obj) { ((UAnimStateTransitionNode*)Obj)->bSharedCrossfade = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bSharedCrossfade = { "bSharedCrossfade", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimStateTransitionNode), &Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bSharedCrossfade_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSharedCrossfade_MetaData), NewProp_bSharedCrossfade_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedRulesName = { "SharedRulesName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, SharedRulesName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SharedRulesName_MetaData), NewProp_SharedRulesName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedRulesGuid = { "SharedRulesGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, SharedRulesGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SharedRulesGuid_MetaData), NewProp_SharedRulesGuid_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedColor = { "SharedColor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, SharedColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SharedColor_MetaData), NewProp_SharedColor_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedCrossfadeName = { "SharedCrossfadeName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, SharedCrossfadeName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SharedCrossfadeName_MetaData), NewProp_SharedCrossfadeName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedCrossfadeGuid = { "SharedCrossfadeGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, SharedCrossfadeGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SharedCrossfadeGuid_MetaData), NewProp_SharedCrossfadeGuid_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedCrossfadeIdx = { "SharedCrossfadeIdx", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, SharedCrossfadeIdx), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SharedCrossfadeIdx_MetaData), NewProp_SharedCrossfadeIdx_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CachedRotation = { "CachedRotation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateTransitionNode, CachedRotation), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedRotation_MetaData), NewProp_CachedRotation_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimStateTransitionNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BoundGraph, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CustomTransitionGraph, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_PriorityOrder, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CrossfadeDuration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CrossfadeMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BlendMode_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BlendMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CustomBlendCurve, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BlendProfile, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_BlendProfileWrapper, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bAutomaticRuleBasedOnSequencePlayerInState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_AutomaticRuleTriggerTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_MinTimeBeforeReentry, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SyncGroupNameToRequireValidMarkersRule, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_LogicType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_TransitionStart, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_TransitionEnd, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_TransitionInterrupt, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bAllowInertializationForSelfTransitions, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_Bidirectional, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bDisabled, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bSharedRules, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_bSharedCrossfade, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedRulesName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedRulesGuid, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedColor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedCrossfadeName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedCrossfadeGuid, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_SharedCrossfadeIdx, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateTransitionNode_Statics::NewProp_CachedRotation, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimStateTransitionNode_Statics::PropPointers) < 2048); // ********** End Class UAnimStateTransitionNode Property Definitions ****************************** UObject* (*const Z_Construct_UClass_UAnimStateTransitionNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimStateNodeBase, (UObject* (*)())Z_Construct_UPackage__Script_AnimGraph, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimStateTransitionNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimStateTransitionNode_Statics::ClassParams = { &UAnimStateTransitionNode::StaticClass, "Editor", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAnimStateTransitionNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAnimStateTransitionNode_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimStateTransitionNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimStateTransitionNode_Statics::Class_MetaDataParams) }; void UAnimStateTransitionNode::StaticRegisterNativesUAnimStateTransitionNode() { } UClass* Z_Construct_UClass_UAnimStateTransitionNode() { if (!Z_Registration_Info_UClass_UAnimStateTransitionNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimStateTransitionNode.OuterSingleton, Z_Construct_UClass_UAnimStateTransitionNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimStateTransitionNode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimStateTransitionNode); UAnimStateTransitionNode::~UAnimStateTransitionNode() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimStateTransitionNode) // ********** End Class UAnimStateTransitionNode *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateTransitionNode_h__Script_AnimGraph_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimStateTransitionNode, UAnimStateTransitionNode::StaticClass, TEXT("UAnimStateTransitionNode"), &Z_Registration_Info_UClass_UAnimStateTransitionNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimStateTransitionNode), 196773062U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateTransitionNode_h__Script_AnimGraph_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateTransitionNode_h__Script_AnimGraph_4281660091{ TEXT("/Script/AnimGraph"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateTransitionNode_h__Script_AnimGraph_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateTransitionNode_h__Script_AnimGraph_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS