// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimStateNodeBase.h" #ifdef ANIMGRAPH_AnimStateNodeBase_generated_h #error "AnimStateNodeBase.generated.h already included, missing '#pragma once' in AnimStateNodeBase.h" #endif #define ANIMGRAPH_AnimStateNodeBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimStateNodeBase ******************************************************* #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h_19_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimStateNodeBase, ANIMGRAPH_API) struct Z_Construct_UClass_UAnimStateNodeBase_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateNodeBase_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h_19_INCLASS \ private: \ static void StaticRegisterNativesUAnimStateNodeBase(); \ friend struct ::Z_Construct_UClass_UAnimStateNodeBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimStateNodeBase_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimStateNodeBase, UEdGraphNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimStateNodeBase_NoRegister) \ DECLARE_SERIALIZER(UAnimStateNodeBase) \ FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h_19_ARCHIVESERIALIZER #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimStateNodeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimStateNodeBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimStateNodeBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimStateNodeBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimStateNodeBase(UAnimStateNodeBase&&) = delete; \ UAnimStateNodeBase(const UAnimStateNodeBase&) = delete; \ ANIMGRAPH_API virtual ~UAnimStateNodeBase(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h_16_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h_19_INCLASS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimStateNodeBase; // ********** End Class UAnimStateNodeBase ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimStateNodeBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS