// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimStateAliasNode.h" #ifdef ANIMGRAPH_AnimStateAliasNode_generated_h #error "AnimStateAliasNode.generated.h already included, missing '#pragma once' in AnimStateAliasNode.h" #endif #define ANIMGRAPH_AnimStateAliasNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimStateAliasNode ****************************************************** #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h_29_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimStateAliasNode, ANIMGRAPH_API) struct Z_Construct_UClass_UAnimStateAliasNode_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateAliasNode_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h_29_INCLASS \ private: \ static void StaticRegisterNativesUAnimStateAliasNode(); \ friend struct ::Z_Construct_UClass_UAnimStateAliasNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimStateAliasNode_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimStateAliasNode, UAnimStateNodeBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimStateAliasNode_NoRegister) \ DECLARE_SERIALIZER(UAnimStateAliasNode) \ FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h_29_ARCHIVESERIALIZER #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h_29_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimStateAliasNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimStateAliasNode) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimStateAliasNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimStateAliasNode); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimStateAliasNode(UAnimStateAliasNode&&) = delete; \ UAnimStateAliasNode(const UAnimStateAliasNode&) = delete; \ ANIMGRAPH_API virtual ~UAnimStateAliasNode(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h_26_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h_29_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h_29_INCLASS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h_29_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimStateAliasNode; // ********** End Class UAnimStateAliasNode ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS