// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimStateAliasNode.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimStateAliasNode() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateAliasNode(); ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateAliasNode_NoRegister(); ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateNodeBase(); ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimStateNodeBase_NoRegister(); UPackage* Z_Construct_UPackage__Script_AnimGraph(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAnimStateAliasNode ****************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAnimStateAliasNode; UClass* UAnimStateAliasNode::GetPrivateStaticClass() { using TClass = UAnimStateAliasNode; if (!Z_Registration_Info_UClass_UAnimStateAliasNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimStateAliasNode"), Z_Registration_Info_UClass_UAnimStateAliasNode.InnerSingleton, StaticRegisterNativesUAnimStateAliasNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimStateAliasNode.InnerSingleton; } UClass* Z_Construct_UClass_UAnimStateAliasNode_NoRegister() { return UAnimStateAliasNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimStateAliasNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "AnimStateAliasNode.h" }, { "ModuleRelativePath", "Public/AnimStateAliasNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bGlobalAlias_MetaData[] = { { "Category", "State Alias" }, { "ModuleRelativePath", "Public/AnimStateAliasNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateAliasName_MetaData[] = { { "ModuleRelativePath", "Public/AnimStateAliasNode.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AliasedStateNodes_MetaData[] = { { "ModuleRelativePath", "Public/AnimStateAliasNode.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimStateAliasNode constinit property declarations ********************** static void NewProp_bGlobalAlias_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bGlobalAlias; static const UECodeGen_Private::FStrPropertyParams NewProp_StateAliasName; static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_AliasedStateNodes_ElementProp; static const UECodeGen_Private::FSetPropertyParams NewProp_AliasedStateNodes; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAnimStateAliasNode constinit property declarations ************************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimStateAliasNode_Statics // ********** Begin Class UAnimStateAliasNode Property Definitions ********************************* void Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_bGlobalAlias_SetBit(void* Obj) { ((UAnimStateAliasNode*)Obj)->bGlobalAlias = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_bGlobalAlias = { "bGlobalAlias", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimStateAliasNode), &Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_bGlobalAlias_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bGlobalAlias_MetaData), NewProp_bGlobalAlias_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_StateAliasName = { "StateAliasName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateAliasNode, StateAliasName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateAliasName_MetaData), NewProp_StateAliasName_MetaData) }; const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_AliasedStateNodes_ElementProp = { "AliasedStateNodes", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UAnimStateNodeBase_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_AliasedStateNodes = { "AliasedStateNodes", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimStateAliasNode, AliasedStateNodes), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AliasedStateNodes_MetaData), NewProp_AliasedStateNodes_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimStateAliasNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_bGlobalAlias, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_StateAliasName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_AliasedStateNodes_ElementProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimStateAliasNode_Statics::NewProp_AliasedStateNodes, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimStateAliasNode_Statics::PropPointers) < 2048); // ********** End Class UAnimStateAliasNode Property Definitions *********************************** UObject* (*const Z_Construct_UClass_UAnimStateAliasNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimStateNodeBase, (UObject* (*)())Z_Construct_UPackage__Script_AnimGraph, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimStateAliasNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimStateAliasNode_Statics::ClassParams = { &UAnimStateAliasNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAnimStateAliasNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAnimStateAliasNode_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimStateAliasNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimStateAliasNode_Statics::Class_MetaDataParams) }; void UAnimStateAliasNode::StaticRegisterNativesUAnimStateAliasNode() { } UClass* Z_Construct_UClass_UAnimStateAliasNode() { if (!Z_Registration_Info_UClass_UAnimStateAliasNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimStateAliasNode.OuterSingleton, Z_Construct_UClass_UAnimStateAliasNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimStateAliasNode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimStateAliasNode); UAnimStateAliasNode::~UAnimStateAliasNode() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimStateAliasNode) // ********** End Class UAnimStateAliasNode ******************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h__Script_AnimGraph_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimStateAliasNode, UAnimStateAliasNode::StaticClass, TEXT("UAnimStateAliasNode"), &Z_Registration_Info_UClass_UAnimStateAliasNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimStateAliasNode), 2809575529U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h__Script_AnimGraph_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h__Script_AnimGraph_267365596{ TEXT("/Script/AnimGraph"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h__Script_AnimGraph_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimStateAliasNode_h__Script_AnimGraph_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS